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  2. Maddox rod - Wikipedia

    en.wikipedia.org/wiki/Maddox_rod

    The strength of the prism is increased until the streak of the light passes through the centre of the prism, as the strength of the prism indicates the amount of deviation present. The Maddox rod is a handheld instrument composed of red parallel plano convex cylinder lens , which refracts light rays so that a point source of light is seen as a ...

  3. Maddox wing - Wikipedia

    en.wikipedia.org/wiki/Maddox_Wing

    Maddox wing. The Maddox Wing is an instrument utilized by ophthalmologists, orthoptists and optometrists in the measurement of strabismus (misalignment of the eyes; commonly referred to as a squint or lazy eye by the lay person). It is a quantitative and subjective method of measuring the size of a strabismic deviation by dissociation of the ...

  4. Prism cover test - Wikipedia

    en.wikipedia.org/wiki/Prism_Cover_Test

    The prism cover test ( PCT) is an objective measurement and the gold standard in measuring strabismus, i.e. ocular misalignment, or a deviation of the eye. [1] It is used by ophthalmologists and orthoptists in order to measure the vertical and horizontal deviation and includes both manifest and latent components. [1]

  5. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]

  6. Convergence insufficiency - Wikipedia

    en.wikipedia.org/wiki/Convergence_insufficiency

    Convergence insufficiency. Convergence Insufficiency. Other names. Convergence disorder. Specialty. Ophthalmology, optometry. Convergence insufficiency is a sensory and neuromuscular anomaly of the binocular vision system, characterized by a reduced ability of the eyes to turn towards each other, or sustain convergence .

  7. Prism: Light the Way - Wikipedia

    en.wikipedia.org/wiki/Prism:_Light_the_way

    Prism: Light the Way. Prism: Light the Way is a two-dimensional puzzle video game developed by British company Morpheme Game Studios. In the game, the player, with the help of "Bulboids" that emit light beams, must direct the correct color of light into the "Glowbos". To aid in this objective are a variety of mirrors, T-splitters, filter blocks ...

  8. Cathode-ray tube amusement device - Wikipedia

    en.wikipedia.org/wiki/Cathode-ray_tube_amusement...

    The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a cathode-ray tube (CRT) screen, which is controlled by the player by adjusting knobs to change the trajectory of a CRT beam spot on the display in order to reach plastic targets ...

  9. Esophoria - Wikipedia

    en.wikipedia.org/wiki/Esophoria

    Esophoria is an eye condition involving inward deviation of the eye, usually due to extra-ocular muscle imbalance. It is a type of heterophoria. Cause. Causes include: Refractive errors; Divergence insufficiency; Convergence excess; this can be due to nerve, muscle, congenital or mechanical anomalies.

  10. Tempest (video game) - Wikipedia

    en.wikipedia.org/wiki/Tempest_(video_game)

    Tube shooter. Mode (s) 1-2 players alternating turns. Tempest is a 1981 arcade video game by Atari, Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface ...

  11. Prism (video game) - Wikipedia

    en.wikipedia.org/wiki/Prism_(video_game)

    AppleNApps gave the game 4.5 stars out of 5 praising the game's "immserive puzzles", "tactile UI" and "beautiful 3D design" while critiquing the game's short length and that the game has "a few touch hiccups". Pocket Gamer compared the game to The Room but said it was "an abstract retooling of The Room" and was "missing the discovery aspect".