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  2. Edge (geometry) - Wikipedia

    en.wikipedia.org/wiki/Edge_(geometry)

    In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. [1] In a polygon, an edge is a line segment on the boundary, [2] and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two faces (or polyhedron sides ...

  3. Projective geometry - Wikipedia

    en.wikipedia.org/wiki/Projective_geometry

    Geometry. In mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that, compared to elementary Euclidean geometry, projective geometry has a different setting, projective space, and a selective set of basic geometric concepts.

  4. Triangle - Wikipedia

    en.wikipedia.org/wiki/Triangle

    A triangle is a polygon with three corners and three sides, one of the basic shapes in geometry. The corners, also called vertices, are zero- dimensional points while the sides connecting them, also called edges, are one-dimensional line segments. The triangle's interior is a two-dimensional region.

  5. Cylinder - Wikipedia

    en.wikipedia.org/wiki/Cylinder

    In projective geometry, a cylinder is simply a cone whose apex (vertex) lies on the plane at infinity. If the cone is a quadratic cone, the plane at infinity (which passes through the vertex) can intersect the cone at two real lines, a single real line (actually a coincident pair of lines), or only at the vertex.

  6. Horror fusionis - Wikipedia

    en.wikipedia.org/wiki/Horror_fusionis

    Ophthalmology. In ophthalmology, horror fusionis is a condition in which the eyes have an unsteady deviation, with the extraocular muscles performing spasm-like movements that continuously shift the eyes away from the position in which they would be directed to the same point in space, giving rise to diplopia. Even when the double vision images ...

  7. Geometry and topology - Wikipedia

    en.wikipedia.org/wiki/Geometry_and_topology

    In mathematics, geometry and topology is an umbrella term for the historically distinct disciplines of geometry and topology, as general frameworks allow both disciplines to be manipulated uniformly, most visibly in local to global theorems in Riemannian geometry, and results like the Gauss–Bonnet theorem and Chern–Weil theory .

  8. Rectification (geometry) - Wikipedia

    en.wikipedia.org/wiki/Rectification_(geometry)

    In Euclidean geometry, rectification, also known as critical truncation or complete-truncation, is the process of truncating a polytope by marking the midpoints of all its edges, and cutting off its vertices at those points. [1] The resulting polytope will be bounded by vertex figure facets and the rectified facets of the original polytope.

  9. Expansion (geometry) - Wikipedia

    en.wikipedia.org/wiki/Expansion_(geometry)

    In geometry, expansion is a polytope operation where facets are separated and moved radially apart, and new facets are formed at separated elements ( vertices, edges, etc.). Equivalently this operation can be imagined by keeping facets in the same position but reducing their size. The expansion of a regular polytope creates a uniform polytope ...