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  2. Business card - Wikipedia

    en.wikipedia.org/wiki/Business_card

    Business cards can be mass-produced by a printshop or printed at home using business card software. Such software typically contains design, layout tools, and text editing tools for designing one's business cards.

  3. Vistaprint - Wikipedia

    en.wikipedia.org/wiki/Vistaprint

    User-selectable options are minimized, printing standard types of printed materials, such as business cards or postcards. Within each category, only specific sizes, paper stocks and ink colors are supported.

  4. 20+ Free Printable Valentine’s Cards for Your ... - AOL

    www.aol.com/20-free-printable-valentine-cards...

    If your kiddo’s school is requesting non-food treats on Valentine’s Day, check out these free printable dinosaur cards from Pineapple Paper Co.The free download prints six cards to a page, and ...

  5. Star Wars Customizable Card Game - Wikipedia

    en.wikipedia.org/wiki/Star_Wars_Customizable...

    strategy. Star Wars: Customizable Card Game ( SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe. [1] It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001. [2]

  6. Zener cards - Wikipedia

    en.wikipedia.org/wiki/Zener_cards

    The experimenter continues until all the cards in the pack are used. Poor shuffling methods can make the order of cards in the deck easier to predict and the cards could have been inadvertently or intentionally marked and manipulated. In his experiments, J. B. Rhine first shuffled the cards by hand but later decided to use a machine for shuffling.

  7. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_art_of_computer_game_design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984.

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