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    950.00+12.000 (+1.28%)

    at Wed, Jun 5, 2024, 2:15AM EDT - U.S. markets close in 1 hour 29 minutes

    Delayed Quote

    • Open 938.00
    • High 950.00
    • Low 938.00
    • Prev. Close 938.00
    • 52 Wk. High 1,038.00
    • 52 Wk. Low 749.00
    • P/E 10.24
    • Mkt. Cap 3.69B
  1. Results from the WOW.Com Content Network
  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender: Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library

  3. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units .

  4. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    The Nintendo 64 [a] ( N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. The successor to the Super Nintendo Entertainment System, it was the last major home console to use cartridges as its primary ...

  5. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    Genre (s) Action-adventure. Mode (s) Single-player, multiplayer. Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.

  6. History of video games - Wikipedia

    en.wikipedia.org/wiki/History_of_video_games

    The first massively multiplayer online role-playing games adapted the new 3D graphics approach to create virtual worlds on screen, starting with Meridian 59 in 1996 and popularized by the success of Ultima Online in 1997 and EverQuest and Asheron's Call in 1999. Online connective play also became important in genres like FPS and RTS, allowing ...

  7. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    GIMP. GNU Image Manipulation Program, commonly known by its acronym GIMP ( / ɡɪmp / GHIMP ), is a free and open-source raster graphics editor [4] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks.

  8. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery ( CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images) or dynamic (i.e. moving images).

  9. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Main article: Rhythm game. Frets on Fire is a music game. Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. The genre includes dance games such as Dance Dance Revolution and music-based games such as Rock Band and Guitar Hero.

  10. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    An avatar can refer to a two-dimensional picture akin to an icon in Internet forums and other online communities. This is also known as a profile picture or userpic, or in early Internet parlance, a 'picon' (personal icon).

  11. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen.