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  2. Snapchat - Wikipedia

    en.wikipedia.org/wiki/Snapchat

    On October 26, 2018, at TwitchCon, Snap launched the Snap Camera desktop application for macOS and Windows PCs, which enables use of Snapchat lenses in videotelephony and live streaming services such as Skype, Twitch, YouTube, and Zoom. However, this was discontinued in January 2023.

  3. Snap Inc. - Wikipedia

    en.wikipedia.org/wiki/Snap_Inc.

    On October 26, 2018, at TwitchCon, Snap launched a new desktop application for macOS and Windows known as Snap Camera. It allows users to utilize Snapchat filters via PC webcams in video chat and live streaming services such as Skype, Twitch, YouTube, and Zoom. Snap also announced additional integration with Twitch.

  4. Timeline of Snapchat - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_Snapchat

    Basic timeline. Time period. Development summary. More details. April 2011 – December 2012. Conception and initial launch. Snapchat is conceived by Stanford graduate students. Initial versions are launched and an initial userbase is obtained. December 2014 – August 2016.

  5. List of online video platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_online_video_platforms

    Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. Comparison of cross-platform instant messaging clients

    en.wikipedia.org/wiki/Comparison_of_cross...

    Comparison of cross-platform instant messaging clients. The landscape for instant messaging involves cross-platform instant messaging clients that can handle one or multiple protocols. [1] Clients that use the same protocol can typically federate and talk to one another. The following table compares general and technical information for cross ...