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The next guess is chosen by the minimax technique, which chooses a guess that has the least worst response score. In this case, a response to a guess is some number of colored and white key pegs, and the score of such a response is defined to be the number of codes in S that are still possible even after the response is known. The score of a ...
The digits of the number guessed also must all be different. If the matching digits are in their right positions, they are "bulls", if in different positions, they are "cows". Example: Secret number: 4271. Opponent's try: 1234. Answer: 1 bull and 2 cows. (The bull is "2", the cows are "4" and "1".)
In game theory, "guess 2 / 3 of the average" is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. [1] In this game, players simultaneously select a real number between 0 and 100, inclusive.
In cryptanalysis and computer security, password cracking is the process of recovering passwords [1] from data that has been stored in or transmitted by a computer system in scrambled form. A common approach ( brute-force attack) is to repeatedly try guesses for the password and to check them against an available cryptographic hash of the ...
Age range. 8+. Battleship (also known as Battleships or Sea Battle [3]) is a strategy type guessing game for two players. It is played on ruled grids (paper or board) on which each player's fleet of warships are marked. The locations of the fleets are concealed from the other player. Players alternate turns calling "shots" at the other player's ...
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Paul Erdős in 1992. The Erdős number ( Hungarian: [ˈɛrdøːʃ]) describes the "collaborative distance" between mathematician Paul Erdős and another person, as measured by authorship of mathematical papers. The same principle has been applied in other fields where a particular individual has collaborated with a large and broad number of peers.
The algorithm is as follows: take any number, square it, remove the middle digits of the resulting number as the "random number", then use that number as the seed for the next iteration. For example, squaring the number "1111" yields "1234321", which can be written as "01234321", an 8-digit number being the square of a 4-digit number.
The Turing test, originally called the imitation game by Alan Turing in 1950, [2] is a test of a machine's ability to exhibit intelligent behaviour equivalent to, or indistinguishable from, that of a human. Turing proposed that a human evaluator would judge natural language conversations between a human and a machine designed to generate human ...
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Use of Newton's method to compute square roots. Newton's method is one of many known methods of computing square roots. Given a positive number a, the problem of finding a number x such that x2 = a is equivalent to finding a root of the function f(x) = x2 − a. The Newton iteration defined by this function is given by.