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In the CMYK color model used in printing, violet is created with a combination of magenta and cyan pigments, with more magenta than cyan. On the RGB / CMY ( K) color wheel, violet is located between blue and magenta. Violet is closely associated with purple.
Hexadecimal 8-bit RGB representations of the main 125 colors. A color in the RGB color model is described by indicating how much of each of the red, green, and blue is included. The color is expressed as an RGB triplet ( r, g, b ), each component of which can vary from zero to a defined maximum value.
PWG 5101.1 Media Color Names Name Hex (RGB) Red (RGB) Green (RGB) Blue (RGB) Hue (HSL/HSV) Satur. (HSL) Light (HSL) Satur. (HSV) Value (HSV) X11/W3C (Source) Black #000000 0% 0% 0% 0 ° 0% 0% 0% 0%: Black Light Black #808080 50% 50% 50% 0 ° 0% 50% 0% 50%: Gray Blue #0000FF 0% 0% 100% 240 ° 100% 50% 100% 100%: Blue (RFC) Dark Blue #00008B 0% 0 ...
This color is pure purple conceived as computer artists conceive it, as the color on the color wheel halfway between color wheel violet and electric magenta. Thus, electric purple is the purest and brightest purple that it is possible to display on a computer screen. Its RGB code is (191, 0, 255).
Hex Decimal Purple, violet, and magenta colors: Indigo: 4B0082: 75, 0, 130 Purple: 800080: 128, 0, 128 DarkMagenta: 8B008B: 139, 0, 139 DarkViolet: 9400D3: 148, 0, 211 DarkSlateBlue: 483D8B: 72, 61, 139 BlueViolet: 8A2BE2: 138, 43, 226 DarkOrchid: 9932CC: 153, 50, 204 Fuchsia: FF00FF: 255, 0, 255 Magenta: FF00FF: 255, 0, 255 SlateBlue: 6A5ACD ...
Dark reddish purple. B: Normalized to [0–255] (byte) The color Japanese violet or Sumire is shown at right. This is the color called "violet" in the traditional Japanese colors group, a group of colors in use since beginning in 660 CE in the form of various dyes that are used in designing kimono.
Medium purple Color coordinates; Hex triplet #9370DB: sRGB B (r, g, b) (147, 112, 219) HSV (h, s, v) (260°, 49%, 86%) CIELCh uv (L, C, h) (55, 83, 276°) Source: X11: ISCC–NBS descriptor: Vivid violet: B: Normalized to [0–255] (byte)
Color coordinates; Hex triplet: #BD33A4: sRGB B (r, g, b) (189, 51, 164) HSV (h, s, v) (311°, 73%, 74%) CIELCh uv (L, C, h) (47, 86, 321°) Source /Maerz and Paul: ISCC–NBS descriptor: Vivid reddish purple: B: Normalized to [0–255] (byte)
Color coordinates; Hex triplet #0080FF: sRGB B (r, g, b) (0, 128, 255) HSV (h, s, v) (210°, 100%, 100%) CIELCh uv (L, C, h) (55, 117, 255°) Source: On the RGB and CMYK color wheel, Azure is defined as the colour halfway between blue and cyan. The colour halfway between blue and cyan on the RGB color wheel has a hex code of 0080FF. ISCC–NBS ...
Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.