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  2. Pixlr - Wikipedia

    en.wikipedia.org/wiki/Pixlr

    Website. www .pixlr .com. Pixlr is a group of AI-powered SaaS creative tools including Pixlr.com, Designs.ai and Vectr.com [1]. Pixlr.com is a cloud-based set of image editing tools and utilities, including a number of photo editors, AI image generation and a photo sharing service.

  3. 123RF - Wikipedia

    en.wikipedia.org/wiki/123RF

    In April 2017, 123RF acquired Pixlr, an online web-based image editor from Autodesk for an undisclosed sum. [15] In November 2017, 123RF acquired Vectr, a web-based vector editor and Story & Heart, a video education platform.

  4. List of Pixar films - Wikipedia

    en.wikipedia.org/wiki/List_of_Pixar_films

    List of Pixar films. Pixar Animation Studios is an American CGI film production company based in Emeryville, California, United States. Pixar has produced 27 feature films, which were all released by Walt Disney Studios Motion Pictures through the Walt Disney Pictures banner, with their first being Toy Story (which was also the first ...

  5. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    GNU Image Manipulation Program, commonly known by its acronym GIMP ( / ɡɪmp / GHIMP ), is a free and open-source raster graphics editor [4] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks. It is extensible by means of plugins, and ...

  6. Autodesk Media and Entertainment - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Media_and...

    In 2011, Autodesk acquired image tools and utilities that use cloud computing called Pixlr. Industry usage. By 2011, these products were used in films that won the Academy Award for Best Visual Effects for 16 consecutive years. Much of Avatar's visual effects were created with Autodesk media and entertainment software.

  7. Pixar - Wikipedia

    en.wikipedia.org/wiki/Pixar

    Pixar got its start in 1974, when New York Institute of Technology 's (NYIT) founder, Alexander Schure, who was also the owner of a traditional animation studio, established the Computer Graphics Lab (CGL) and recruited computer scientists who shared his ambitions about creating the world's first computer-animated film.