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  1. 9416.T - Vision Inc.

    Yahoo Finance

    1,157.00-42.000 (-3.50%)

    at Wed, May 29, 2024, 2:15AM EDT - U.S. markets open in 1 hour 40 minutes

    Delayed Quote

    • Open 1,185.00
    • High 1,197.00
    • Low 1,155.00
    • Prev. Close 1,199.00
    • 52 Wk. High 1,952.00
    • 52 Wk. Low 960.00
    • P/E 18.31
    • Mkt. Cap 55.93B
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  3. Prism (optics) - Wikipedia

    en.wikipedia.org/wiki/Prism_(optics)

    Prism (optics) An optical prism is a transparent optical element with flat, polished surfaces that are designed to refract light. At least one surface must be angled — elements with two parallel surfaces are not prisms. The most familiar type of optical prism is the triangular prism, which has a triangular base and rectangular sides.

  4. Stereoscopy - Wikipedia

    en.wikipedia.org/wiki/Stereoscopy

    Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. [2] The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. [3] [4] Any stereoscopic image is ...

  5. Scintillating scotoma - Wikipedia

    en.wikipedia.org/wiki/Scintillating_scotoma

    Scintillating scotoma is a common visual aura that was first described by 19th-century physician Hubert Airy (1838–1903). Originating from the brain, it may precede a migraine headache, but can also occur acephalgically (without headache), also known as visual migraine or migraine aura. [4]

  6. Purkinje effect - Wikipedia

    en.wikipedia.org/wiki/Purkinje_effect

    The Purkinje effect or Purkinje phenomenon (Czech: [ˈpurkɪɲɛ] ⓘ; sometimes called the Purkinje shift, often pronounced / p ər ˈ k ɪ n dʒ i /) is the tendency for the peak luminance sensitivity of the eye to shift toward the blue end of the color spectrum at low illumination levels as part of dark adaptation.

  7. Prism adaptation - Wikipedia

    en.wikipedia.org/wiki/Prism_Adaptation

    Prism adaptation is a sensory-motor adaptation that occurs after the visual field has been artificially shifted laterally or vertically. It was first introduced by Hermann von Helmholtz in late 19th-century Germany as supportive evidence for his perceptual learning theory (Helmholtz, 1909/1962). [1]

  8. Optical phenomenon - Wikipedia

    en.wikipedia.org/wiki/Optical_phenomenon

    Optical phenomenon. Optical phenomena are any observable events that result from the interaction of light and matter . All optical phenomena coincide with quantum phenomena. [1] Common optical phenomena are often due to the interaction of light from the Sun or Moon with the atmosphere, clouds, water, dust, and other particulates.

  9. Compound prism - Wikipedia

    en.wikipedia.org/wiki/Compound_prism

    The simplest compound prism is a doublet, consisting of two elements in contact, as shown in the figure at right. A ray of light passing through the prism is refracted at the first air-glass interface, again at the interface between the two glasses, and a final time at the exiting glass-air interface. The deviation angle of the ray is given by ...

  10. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    The flicker fusion threshold, also known as critical flicker frequency or flicker fusion rate, is the frequency at which a flickering light appears steady to the average human observer. It is a concept studied in vision science, more specifically in the psychophysics of visual perception. A traditional term for "flicker fusion" is "persistence ...

  11. Dispersive prism - Wikipedia

    en.wikipedia.org/wiki/Dispersive_prism

    Lamps as seen through a prism. In optics, a dispersive prism is an optical prism that is used to disperse light, that is, to separate light into its spectral components (the colors of the rainbow ). Different wavelengths (colors) of light will be deflected by the prism at different angles. [1] This is a result of the prism material's index of ...

  12. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...