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  2. Yoshiaki Koizumi - Wikipedia

    en.wikipedia.org/wiki/Yoshiaki_Koizumi

    Yoshiaki Koizumi (小泉 歓晃, Koizumi Yoshiaki, born April 29, 1968) is a Japanese video game designer, director, producer, and business executive.He is a senior executive officer at Nintendo and a deputy general manager at Nintendo EPD, where he is known for his work within their Mario and The Legend of Zelda series, and as the General Producer of the Nintendo Switch.

  3. Super Mario Sunshine - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Sunshine

    Single-player. Super Mario Sunshine[ a ] is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the Super Mario series, following Super Mario 64 (1996). The game was directed by Yoshiaki Koizumi and Kenta Usui, produced by series creators Shigeru Miyamoto and Takashi Tezuka, written by Makoto ...

  4. Super Mario Odyssey - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_Odyssey

    The game was produced by Yoshiaki Koizumi and Koichi Hayashida, the same producers behind Super Mario 3D World, [9] [24] [25] and directed by Kenta Motokura. Shigeru Miyamoto reassumed his role of what he calls the "Creative Fellow", and the developers gave him concepts and he gave feedback in return. According to Koizumi, Miyamoto "left us to ...

  5. Nintendo Entertainment Analysis & Development - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment...

    Yoshiaki Koizumi became manager of a second department of the Nintendo EAD division in Tokyo after 2007. The Nintendo EAD Tokyo Software Development Department was created in 2002 with the goal of bringing in fresh new talent from the capital of Japan who wouldn't be willing to travel hundreds of miles away to Kyoto.

  6. Category:Video games directed by Yoshiaki Koizumi - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games...

    Super Mario Galaxy. Super Mario Sunshine. Category: Video games by director.

  7. Super Mario 64 - Wikipedia

    en.wikipedia.org/wiki/Super_Mario_64

    In an interview with The Washington Post, Yoshiaki Koizumi recalled that his challenge was animating the 3D models without any precedents. [39] To assist players with depth perception, the team positioned a faux shadow directly beneath each object regardless of the area's lighting. Yoshiaki Koizumi described the feature as an "iron-clad ...

  8. The Legend of Zelda: Link's Awakening - Wikipedia

    en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link's...

    Designer Yoshiaki Koizumi was in charge of the game's story and conceived major plot points, such as the dream world island setting. Tezuka recalled that the early free-form development of Link's Awakening resulted in the game's "unrestrained" contents, such as the unauthorized cameo appearances of characters from the Mario and Kirby series. [13]

  9. Yoshi's Island - Wikipedia

    en.wikipedia.org/wiki/Yoshi's_Island

    [12] [18] Yoshiaki Koizumi animated the opening and ending, while series composer Koji Kondo wrote the game's music. Partway into the development of Yoshi's Island, Donkey Kong Country was released, which resulted in its computer-generated graphics becoming the norm for contemporary SNES games.