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  2. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    e. Agile software development is the mindset for developing software that derives from values agreed upon by The Agile Alliance, a group of 17 software practitioners in 2001. As documented in their Manifesto for Agile Software Development the practitioners value: [1] Individuals and interactions over processes and tools.

  3. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...

  4. Sink (computing) - Wikipedia

    en.wikipedia.org/wiki/Sink_(computing)

    In computing, a sink, or data sink generally refers to the destination of data flow.. The word sink has multiple uses in computing. In software engineering, an event sink is a class or function that receives events from another object or function, while a sink can also refer to a node of a directed acyclic graph with no additional nodes leading out from it, among other uses.

  5. Cleanroom software engineering - Wikipedia

    en.wikipedia.org/wiki/Cleanroom_software_engineering

    Software development. The cleanroom software engineering process is a software development process intended to produce software with a certifiable level of reliability. The central principles are software development based on formal methods, incremental implementation under statistical quality control, and statistically sound testing.

  6. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    v. t. e. Test-driven development ( TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to ...

  7. Software craftsmanship - Wikipedia

    en.wikipedia.org/wiki/Software_craftsmanship

    Software craftsmanship. Software craftsmanship is an approach to software development that emphasizes the coding skills of the software developers. It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability.

  8. Infinite Craft - Wikipedia

    en.wikipedia.org/wiki/Infinite_Craft

    If a player is the first person to discover an element, the game tells them it is a "First Discovery". The player can also see all first discoveries they have made by clicking on the Discoveries button on the bottom of the sidebar. Development and release. Infinite Craft was made by Neal Agarwal, a developer based in New York.

  9. FromSoftware - Wikipedia

    en.wikipedia.org/wiki/FromSoftware

    FromSoftware, Inc. is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation in 1994. Its success shifted FromSoftware to focus fully on games, with them ...

  10. Splatoon (video game) - Wikipedia

    en.wikipedia.org/wiki/Splatoon_(video_game)

    Splatoon is a 2015 third-person shooter video game developed and published by Nintendo for the Wii U.The game centers around Inklings—anthropomorphic cephalopodic lifeforms that can transform between humanoid and cephalopod forms and frequently engage in turf wars with each other and use a variety of weapons that produce and shoot colored ink while in humanoid form, or swim and hide in ...

  11. Another Crab's Treasure - Wikipedia

    en.wikipedia.org/wiki/Another_Crab's_Treasure

    Another Crab's Treasure is a Soulslike action-adventure video game played from a third-person perspective. The player controls Kril, a crab stripped of his protective shell. Shells function as Kril's armor, granting defensive capabilities, statistics, and even unique abilities. By scouring the seabed, Kril can transform discarded trash into ...