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Real-time text ( RTT) is text transmitted instantly as it is typed or created. Recipients can immediately read the message while it is being written, without waiting. Real-time text is used for conversational text, in collaboration, and in live captioning.
LiveChat is an online customer service software with online chat, help desk software, and web analytics capabilities. It was first launched in 2002 [1] and is currently developed and offered in a SaaS ( software as a service) business model by LiveChat Software S.A.
TypeRacer is a multiplayer online browser-based typing game. In TypeRacer, players complete typing tests of various texts as fast as possible, competing against themselves or with other users online. It was launched in March 2008.
Get answers to your AOL Mail, login, Desktop Gold, AOL app, password and subscription questions. Find the support options to contact customer care by email, chat, or phone number.
Screen logging. Screenshots are taken to capture graphics-based information. Applications with screen logging abilities may take screenshots of the whole screen, of just one application, or even just around the mouse cursor. They may take these screenshots periodically or in response to user behaviors (for example, when a user clicks the mouse).
Most operating systems have a built in feature that allows you to take a picture of what is on your screen. If you're asked to provide a screenshot when contacting AOL about an issue, you can use...
This system makes realtime transcription practical for court reporting and live closed captioning. Because the keyboard does not contain all the letters of the English alphabet, letter combinations are substituted for the missing letters.
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Mavis Beacon Teaches Typing is an application software program designed to teach touch typing. Released in late 1987 by The Software Toolworks, the program aimed to enhance users' typing skills through a series of interactive lessons and games.
ELIZA. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of ...