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  2. Prism: Light the Way - Wikipedia

    en.wikipedia.org/wiki/Prism:_Light_the_way

    Prism: Light the Way. Prism: Light the Way is a two-dimensional puzzle video game developed by British company Morpheme Game Studios. In the game, the player, with the help of "Bulboids" that emit light beams, must direct the correct color of light into the "Glowbos". To aid in this objective are a variety of mirrors, T-splitters, filter blocks ...

  3. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]

  4. Telescopic sight - Wikipedia

    en.wikipedia.org/wiki/Telescopic_sight

    The longer the focal length of the eyepiece, the greater the eye relief. Typical telescopic sights may have eye relief ranging from 25 mm (0.98 in) to over 100 mm (3.9 in), but telescopic sights intended for scout rifles or handguns need much longer eye relief to present a non-vignetted image.

  5. Upside down goggles - Wikipedia

    en.wikipedia.org/wiki/Upside_down_goggles

    Upside down goggles. Upside down goggles, also known as "invertoscopes" by Russian researchers, [1] are optical instruments that invert the image received by the retinas upside down. They are used to study human visual perception, particularly psychological process of building a visual image in the brain. Objects viewed through such a device ...

  6. Vertex distance - Wikipedia

    en.wikipedia.org/wiki/Vertex_distance

    Vertex distance is the distance between the back surface of a corrective lens, i.e. glasses (spectacles) or contact lenses, and the front of the cornea. Increasing or decreasing the vertex distance changes the optical properties of the system, by moving the focal point forward or backward, effectively changing the power of the lens relative to ...

  7. Chromatic aberration - Wikipedia

    en.wikipedia.org/wiki/Chromatic_aberration

    In optics, chromatic aberration ( CA ), also called chromatic distortion and spherochromatism, is a failure of a lens to focus all colors to the same point. [1] It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light. The refractive index of most transparent materials decreases with increasing ...

  8. Adjustable-focus eyeglasses - Wikipedia

    en.wikipedia.org/wiki/Adjustable-focus_eyeglasses

    Adjustable focus eyeglasses are eyeglasses with an adjustable focal length. They compensate for refractive errors (such as presbyopia) by providing variable focusing, allowing users to adjust them for desired distance or prescription, or both.

  9. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  10. Gamma correction - Wikipedia

    en.wikipedia.org/wiki/Gamma_correction

    Gamma correction is a type of power law function whose exponent is the Greek letter gamma ( γ ). It should not be confused with the mathematical Gamma function. The lower case gamma, γ, is a parameter of the former; the upper case letter, Γ, is the name of (and symbol used for) the latter (as in Γ ( x )).

  11. Prism (video game) - Wikipedia

    en.wikipedia.org/wiki/Prism_(video_game)

    AppleNApps gave the game 4.5 stars out of 5 praising the game's "immserive puzzles", "tactile UI" and "beautiful 3D design" while critiquing the game's short length and that the game has "a few touch hiccups". Pocket Gamer compared the game to The Room but said it was "an abstract retooling of The Room" and was "missing the discovery aspect".