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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. Users on the site can create projects on the website using a block-like interface.
STEM toys can be a great way to help kids gain a deeper understanding of science and mathematics. But they aren’t just for children: These educational learning tools are also fun for adults...
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science ...
ClassDojo is an educational technology company. It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, and messaging that can be translated into more than 35 languages.
This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject [ edit ] Anatomy [ edit ]
Educational software is a term used for any computer software that is made for an educational purpose. It encompasses different ranges from language learning software to classroom management software to reference software.