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Cursor (user interface) A blinking text cursor while typing the word " Wikipedia". In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input.
Gameplay. The player must guide a cursor through a series of obstacles. Previous attempts are replayed as the player re-attempts each level and in some cases the player must attempt the level more than once with the assistance of their previous attempt. [4]
Mouse tracking (also known as cursor tracking) is the use of software to collect users' mouse cursor positions on the computer. This goal is to automatically gather richer information about what people are doing, typically to improve the design of an interface.
A typical wireless computer mouse. A computer mouse (plural mice, also mouses) [nb 1] is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of the pointer (called a cursor) on a display, which allows a smooth control of the graphical user interface of a ...
In computing, an addressable cursor is a cursor which can, through use of either software or firmware, be moved (at least theoretically) to any given point on the computer screen.
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RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series .
Dreams is a game creation system video game developed by Media Molecule and published by Sony Interactive Entertainment for the PlayStation 4 in February 2020. Players can create and play user-generated content in the forms of games, audiovisual experiences and game assets, which can be shared or remixed to be used in other players' creations.
Custom Robo, known in Japan as Custom Robo: Battle Revolution, is an action role-playing video game developed by Noise and published by Nintendo for the GameCube. It is the fourth title of the Custom Robo series, and the first title of the series released outside Japan.
Post Mortem uses a first-person player view and a point and click user interface, using only the mouse for control. This slightly differs in its sequel, Still Life, however as it is a third person game. Different cursors appear over portions of the screen to show the player what will happen when it is clicked on.