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  2. Prism: Light the Way - Wikipedia

    en.wikipedia.org/wiki/Prism:_Light_the_way

    Prism: Light the Way is a two-dimensional puzzle video game developed by British company Morpheme Game Studios. In the game, the player, with the help of "Bulboids" that emit light beams, must direct the correct color of light into the "Glowbos".

  3. Prism cover test - Wikipedia

    en.wikipedia.org/wiki/Prism_Cover_Test

    This video demonstrates what is involved when performing a prism cover test. Purpose. measuring strabismus. The prism cover test ( PCT) is an objective measurement and the gold standard in measuring strabismus, i.e. ocular misalignment, or a deviation of the eye. [1] It is used by ophthalmologists and orthoptists in order to measure the ...

  4. List of Bethesda Softworks video games - Wikipedia

    en.wikipedia.org/wiki/List_of_Bethesda_Softworks...

    Original game System Release date Developer(s) Ref. The Elder Scrolls III: Tribunal: The Elder Scrolls III: Morrowind: Windows November 6, 2002: Bethesda Game Studios: The Elder Scrolls III: Bloodmoon: Windows June 3, 2003: The Elder Scrolls IV: Knights of the Nine: The Elder Scrolls IV: Oblivion: Windows November 21, 2006: Xbox 360

  5. Convergence insufficiency - Wikipedia

    en.wikipedia.org/wiki/Convergence_insufficiency

    Convergence insufficiency. Convergence Insufficiency. Other names. Convergence disorder. Specialty. Ophthalmology, optometry. Convergence insufficiency is a sensory and neuromuscular anomaly of the binocular vision system, characterized by a reduced ability of the eyes to turn towards each other, or sustain convergence .

  6. Core Design - Wikipedia

    en.wikipedia.org/wiki/Core_Design

    Website. core-design.com. Core Design Limited (known as Rebellion (Derby) Ltd between 2006 and 2010) was a British video game developer based in Derby. Founded in May 1988 by former Gremlin Graphics employees, it originally bore the name Megabrite until rebranding as Core Design in October the same year. The company was acquired by umbrella ...

  7. Prototype (video game) - Wikipedia

    en.wikipedia.org/wiki/Prototype_(video_game)

    Gameplay. Prototype is an action-adventure game played from a third-person perspective and set in an open world based on modern-day Manhattan.The game's setting remains mostly faithful to the real city and includes all of its famous landmarks, including the Empire State Building, the Chrysler Building, 40 Wall Street, 28 Liberty Street, the Conde Nast Building, the Metlife Building, One New ...

  8. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset.

  9. Atari Buys Intellivision Brand, Ending ‘Longest-Running ...

    www.aol.com/atari-buys-intellivision-brand...

    The first Intellivision home video game console was released by Mattel Electronics in 1979, selling an estimated 5 million units through 1990, and it vied for market share against the Atari 2600 ...

  10. Europa (video game) - Wikipedia

    en.wikipedia.org/wiki/Europa_(video_game)

    Europa is a third-person action-adventure game. The game features 3D platforming mechanics and puzzle solving. It includes free-flowing movement and allows players to go higher and reach farther distances on the map by upgrading a jetpack. Development. Europa has been in development since 2017.

  11. Prism (video game) - Wikipedia

    en.wikipedia.org/wiki/Prism_(video_game)

    AppleNApps gave the game 4.5 stars out of 5 praising the game's "immserive puzzles", "tactile UI" and "beautiful 3D design" while critiquing the game's short length and that the game has "a few touch hiccups". Pocket Gamer compared the game to The Room but said it was "an abstract retooling of The Room" and was "missing the discovery aspect".