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  2. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Graphics pipeline. The computer graphics pipeline, also known as the rendering pipeline or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1] Once a 3D model is generated, the graphics ...

  3. Graphics card - Wikipedia

    en.wikipedia.org/wiki/Graphics_card

    A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or colloquially GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their ...

  4. Graphics hardware - Wikipedia

    en.wikipedia.org/wiki/Graphics_hardware

    Graphics hardware is computer hardware that generates computer graphics and allows them to be shown on a display, usually using a graphics card ( video card) in combination with a device driver to create the images on the screen.

  5. Open Graphics Project - Wikipedia

    en.wikipedia.org/wiki/Open_Graphics_Project

    Open Graphics Development board artwork. The Open Graphics Project ( OGP) was founded with the goal to design an open-source hardware / open architecture and standard for graphics cards, primarily targeting free software / open-source operating systems. The project created a reprogrammable development and prototyping board and had aimed to ...

  6. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    OEM Card, similar to Geforce 210 GeForce 315 February 2010 GT216 486 100 48:16:4 475 1100 1580 3.8 7.6 512 12.6 DDR3 105.6 33 OEM Card, similar to Geforce GT220 GeForce GT 320 GT215 727 144 72:24:8 540 1302 4.32 12.96 1024 25.3 GDDR3 128 187.5 43 OEM Card GeForce GT 330: GT215-301-A3: 96:32:8 550 1350 4.40 17.60 512 32.00 128 257.3 75

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most ...

  8. Hercules Graphics Card - Wikipedia

    en.wikipedia.org/wiki/Hercules_Graphics_Card

    The Hercules Graphics Card ( HGC) is a computer graphics controller formerly made by Hercules Computer Technology, Inc. that combines IBM 's text-only MDA display standard with a bitmapped graphics mode, also offering a parallel printer port. [1] [2] This allows the HGC to offer both high-quality text and graphics from a single card.

  9. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    Vulkan. Vulkan 1.3. History. Predecessor. i740. Intel Arc is a brand of graphics processing units designed by Intel. These are discrete GPUs mostly marketed for the high-margin PC gaming market. The brand also covers Intel's consumer graphics software and services. Arc competes with Nvidia 's GeForce and AMD 's Radeon lines. [2]

  10. List of AMD graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_AMD_graphics...

    A First number indicates cards with 32 MB of memory. Second number indicates cards with 64 MB of memory. B First number indicates OEM cards. Second number indicates Retail cards. IGP (3xx series) All models are manufactured with a 180 nm fabrication process; All models include Direct3D 7.0 and OpenGL 1.3; Based on the Radeon VE

  11. GeForce 256 - Wikipedia

    en.wikipedia.org/wiki/GeForce_256

    The GeForce 256 is the original release in Nvidia's "GeForce" product line.Announced on August 31, 1999 and released on October 11, 1999, the GeForce 256 improves on its predecessor by increasing the number of fixed pixel pipelines, offloading host geometry calculations to a hardware transform and lighting (T&L) engine, and adding hardware motion compensation for MPEG-2 video.