Search results
Results from the WOW.Com Content Network
Mallow wildflower. Mauve (/ ˈ m oʊ v / ⓘ, mohv; [2] / ˈ m ɔː v / ⓘ, mawv) is a pale purple color [3] [4] named after the mallow flower (French: mauve).The first use of the word mauve as a color was in 1796–98 according to the Oxford English Dictionary, but its use seems to have been rare before 1859.
Colors that can be produced by visible light of a narrow band of wavelengths (monochromatic light) are called pure spectral colors.The various color ranges indicated in the illustration are an approximation: The spectrum is continuous, with no clear boundaries between one color and the next.
A 2.26 kΩ, 1%-precision resistor with 5 color bands (), from top, 2-2-6-1-1; the last two brown bands indicate the multiplier (×10) and the tolerance (1%).. An electronic color code or electronic colour code (see spelling differences) is used to indicate the values or ratings of electronic components, usually for resistors, but also for capacitors, inductors, diodes and others.
The color wild watermelon is displayed at right.. Ultra red is a color formulated by Crayola in 1972. In 1990, the name of the color was changed to wild watermelon.. With a hue code of 350, this color is within the range of carmine colors.
Spyro is an energetic, young, male, purple dragon. He is known for his ability to defeat enemies by breathing fire and charging at them, and his ability to glide to otherwise unreachable areas in the game world. Spyro is often accompanied by his best friend Sparx, who is a dragonfly.
HTML 4 is an SGML application conforming to ISO 8879 – SGML. [19] April 24, 1998 HTML 4.0 [20] was reissued with minor edits without incrementing the version number. December 24, 1999 HTML 4.01 [21] was published as a W3C Recommendation.
In 1980, a major change was made when a two-color uniform having a tan shirt with olive green shorts or trousers was introduced. [2] Designed by Oscar de la Renta, it continued to be the uniform until August 2008, when the "Centennial Scout Uniform" was unveiled.
In 1978 Jim Blinn described how the normals of a surface could be perturbed to make geometrically flat faces have a detailed appearance. [2] The idea of taking geometric details from a high polygon model was introduced in "Fitting Smooth Surfaces to Dense Polygon Meshes" by Krishnamurthy and Levoy, Proc. SIGGRAPH 1996, [3] where this approach was used for creating displacement maps over nurbs.