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The term cut and sew is a manufacturing process used in the making of custom garments within the fashion industry. A whole piece of any type of fabric is first placed on a cutting table or run through a cutting machine. A garment piece or shape is then cut out, which is next sent for sewing through the garment assembly.
Clothing factory in Montreal, Quebec, 1941.. Clothing industry or garment industry summarizes the types of trade and industry along the production and value chain of clothing and garments, starting with the textile industry (producers of cotton, wool, fur, and synthetic fibre), embellishment using embroidery, via the fashion industry to apparel retailers up to trade with second-hand clothes ...
Textile manufacturing. Textile manufacturing or textile engineering is a major industry. It is largely based on the conversion of fibre into yarn, then yarn into fabric. These are then dyed or printed, fabricated into cloth which is then converted into useful goods such as clothing, household items, upholstery and various industrial products.
Digital textile printing is often referred to as direct-to-garment printing (DTG printing), or digital garment printing. It is a process of printing on textiles and garments using specialized or modified inkjet technology. Inkjet printing on fabric is also possible with an inkjet printer by using fabric sheets with a removable paper backing.
Complete garment knitting is a next-generation form of fully fashioned knitting that adds the capability of making a 3-dimensional full garment. Unlike other fully fashioned knitting, where the shaped pieces must still be sewn together, finished complete knitted garments do not have seams. [1]
1842 – John Greenough patents the first sewing machine in the United States. 1844 – John Smith of Salford granted a patent for a shuttleless rapier loom. [citation needed] 1846 – John Livesey adapts John Heathcoat's bobbinet machine into the curtain machine. 1847 – William Mason Patents his "Mason self-acting" Mule.