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  2. Sink (computing) - Wikipedia

    en.wikipedia.org/wiki/Sink_(computing)

    In computing, a sink, or data sink generally refers to the destination of data flow. The word sink has multiple uses in computing. In software engineering, an event sink is a class or function that receives events from another object or function, while a sink can also refer to a node of a directed acyclic graph with no additional nodes leading ...

  3. SOLID - Wikipedia

    en.wikipedia.org/wiki/SOLID

    t. e. In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable . The SOLID principles are: Single-responsibility principle: "There should never be more than one reason for a class to change." [1] In other words, every class should ...

  4. Cleanroom software engineering - Wikipedia

    en.wikipedia.org/wiki/Cleanroom_software_engineering

    Software development. The cleanroom software engineering process is a software development process intended to produce software with a certifiable level of reliability. The central principles are software development based on formal methods, incremental implementation under statistical quality control, and statistically sound testing.

  5. Test-driven development - Wikipedia

    en.wikipedia.org/wiki/Test-driven_development

    v. t. e. Test-driven development ( TDD) is a way of writing code that involves writing an automated unit-level test case that fails, then writing just enough code to make the test pass, then refactoring both the test code and the production code, then repeating with another new test case. Alternative approaches to writing automated tests is to ...

  6. Viscera Cleanup Detail - Wikipedia

    en.wikipedia.org/wiki/Viscera_Cleanup_Detail

    Single-player, multiplayer. Viscera Cleanup Detail is a science fiction simulation video game where players are tasked to clean up the bloody aftermath of a successfully repelled alien invasion, zombie outbreak and many other types of disasters. The game was developed and published by South Africa -based indie developer studio RuneStorm and was ...

  7. Dreamcast - Wikipedia

    en.wikipedia.org/wiki/Dreamcast

    It also enabled software development to begin before any development kits had been completed, as Sega informed developers that any game developed with a Pentium II 200 in mind would run on the console. According to Damien McFerran, "the motherboard was a masterpiece of clean, uncluttered design and compatibility".

  8. Software craftsmanship - Wikipedia

    en.wikipedia.org/wiki/Software_craftsmanship

    Software craftsmanship. Software craftsmanship is an approach to software development that emphasizes the coding skills of the software developers. It is a response by software developers to the perceived ills of the mainstream software industry, including the prioritization of financial concerns over developer accountability.

  9. Hexagonal architecture (software) - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_architecture...

    The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation ...

  10. FromSoftware - Wikipedia

    en.wikipedia.org/wiki/FromSoftware

    FromSoftware, Inc. is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation in 1994. Its success shifted FromSoftware to focus fully on games, with them ...

  11. Secret of Evermore - Wikipedia

    en.wikipedia.org/wiki/Secret_of_Evermore

    However, the game doubled to 24-megabits near the end of development. Daniel Dociu designed various pieces of concept art. Using computer software, including Alias 3D modeling software running on SGI workstations, the game's artwork and design were mapped out by three animators, four background artists, and a 3D rendering artist.