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  2. Edwin Catmull - Wikipedia

    en.wikipedia.org/wiki/Edwin_Catmull

    Edwin Earl Catmull (born March 31, 1945) is an American computer scientist and animator who served as the co-founder of Pixar and the President of Walt Disney Animation Studios. [ 3 ] [ 4 ] [ 5 ] He has been honored for his contributions to 3D computer graphics , including the 2019 ACM Turing Award .

  3. A Computer Animated Hand - Wikipedia

    en.wikipedia.org/wiki/A_Computer_Animated_Hand

    A Computer Animated Hand is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. After creating a model of his left hand, 350 triangles and polygons were drawn in ink on its surface.

  4. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    The Catmull–Clark algorithm is a technique used in 3D computer graphics to create curved surfaces by using subdivision surface modeling. It was devised by Edwin Catmull and Jim Clark in 1978 as a generalization of bi-cubic uniform B-spline surfaces to arbitrary topology .

  5. Creativity, Inc. - Wikipedia

    en.wikipedia.org/wiki/Creativity,_Inc.

    Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration is a 2014 book, written by Edwin Catmull and Amy Wallace, about managing creativity in business. [1] As a co-founder of Pixar, Catmull discusses the environment and ideals he and his colleagues built at the company that made it so popular and profitable. [2]

  6. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    In computer graphics, the centripetal Catmull–Rom spline is a variant form of the Catmull–Rom spline, originally formulated by Edwin Catmull and Raphael Rom, [1] which can be evaluated using a recursive algorithm proposed by Barry and Goldman. [2] It is a type of interpolating spline (a curve that goes through its control points) defined by ...

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    The original technique was pioneered by Edwin Catmull in 1974 as part of his doctoral thesis. [4] Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and ...

  8. Luxo Jr. - Wikipedia

    en.wikipedia.org/wiki/Luxo_Jr.

    Luxo Jr. was Pixar's first animation after Ed Catmull and John Lasseter left the Lucasfilm Computer Division. The film is the source of Luxo Jr., the mascot of Pixar. Lasseter aimed to finish the short film for the 1986 SIGGRAPH, an annual computer graphics conference attended by thousands of industry professionals.

  9. Subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Subdivision_surface

    Subdivision surface. In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface or Subsurf) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying inner mesh, [1] can be calculated from the coarse mesh ...