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  2. George M. Stratton - Wikipedia

    en.wikipedia.org/wiki/George_M._Stratton

    George Malcolm Stratton (September 26, 1865 – October 8, 1957) was an American psychologist who pioneered the study of perception in vision by wearing special glasses which inverted images up and down and left and right. He studied under one of the founders of modern psychology, Wilhelm Wundt, and started one of the first experimental ...

  3. Dispersive prism - Wikipedia

    en.wikipedia.org/wiki/Dispersive_prism

    Lamps as seen through a prism. In optics, a dispersive prism is an optical prism that is used to disperse light, that is, to separate light into its spectral components (the colors of the rainbow ). Different wavelengths (colors) of light will be deflected by the prism at different angles. [1] This is a result of the prism material's index of ...

  4. Wedge prism - Wikipedia

    en.wikipedia.org/wiki/Wedge_prism

    Wedge prism. The wedge prism is a prism with a shallow angle between its input and output surfaces. This angle is usually 3 degrees or less. Refraction at the surfaces causes the prism to deflect light by a fixed angle. When viewing a scene through such a prism, objects will appear to be offset by an amount that varies with their distance from ...

  5. Rave - Wikipedia

    en.wikipedia.org/wiki/Rave

    Madchester (1990s) Criminal Justice Act (1994) A rave (from the verb: to rave) is a dance party at a warehouse, club, or other public or private venue, typically featuring performances by DJs playing electronic dance music. The style is most associated with the early 1990s dance music scene when DJs played at illegal events in musical styles ...

  6. Prism adaptation - Wikipedia

    en.wikipedia.org/wiki/Prism_Adaptation

    Prism adaptation. Prism adaptation is a sensory-motor adaptation that occurs after the visual field has been artificially shifted laterally or vertically. It was first introduced by Hermann von Helmholtz in late 19th-century Germany as supportive evidence for his perceptual learning theory (Helmholtz, 1909/1962). [1]

  7. Cave automatic virtual environment - Wikipedia

    en.wikipedia.org/wiki/Cave_automatic_virtual...

    The CAVE. A cave automatic virtual environment (better known by the recursive acronym CAVE) is an immersive virtual reality environment where projectors are directed to between three and six of the walls of a room-sized cube. The name is also a reference to the allegory of the Cave in Plato 's Republic in which a philosopher contemplates ...

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