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  2. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]

  3. Video game console - Wikipedia

    en.wikipedia.org/wiki/Video_game_console

    A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller.These may be home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld consoles, which include their own display unit and ...

  4. History of video game consoles - Wikipedia

    en.wikipedia.org/wiki/History_of_video_game_consoles

    The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual ...

  5. First generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/First_generation_of_video...

    t. e. In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding the Magnavox Odyssey 2 ), the Atari Home Pong, [1] the Coleco Telstar series and the Color TV ...

  6. Home video game console generations - Wikipedia

    en.wikipedia.org/wiki/Home_video_game_console...

    Seventh generation (2005–2017) With more than 101 million units sold, the Wii is the best-selling home video game console in the seventh generation. The release of the Xbox 360 began the seventh generation. Video game consoles had become an important part of the global IT infrastructure by the mid-2000s.

  7. Fourth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fourth_generation_of_video...

    In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics ' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the ...

  8. Home video game console - Wikipedia

    en.wikipedia.org/wiki/Home_video_game_console

    A home video game console is a predesigned piece of electronic hardware that is meant to be placed at a fixed location at one's home, connected to a display like a television screen or computer monitor, and to an external power source, to play video games on using one or more video game controllers. This differs from a handheld game console ...

  9. Atari Buys Intellivision Brand, Ending ‘Longest-Running ...

    www.aol.com/atari-buys-intellivision-brand...

    The first Intellivision home video game console was released by Mattel Electronics in 1979, selling an estimated 5 million units through 1990, and it vied for market share against the Atari 2600 ...

  10. Seventh generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Seventh_generation_of...

    The seventh generation of home video game consoles began on November 22, 2005, with the release of Microsoft 's Xbox 360 home console. This was followed by the release of Sony 's PlayStation 3 on November 17, 2006, and Nintendo 's Wii on November 19, 2006. Each new console introduced new technologies. The Xbox 360 offered games rendered ...

  11. Sixth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Sixth_generation_of_video...

    t. e. In the history of video games, the sixth generation era (in rare occasions called the 128-bit era; see "bits and system power" below) is the era of computer and video games, video game consoles, and handheld gaming devices available at the turn of the 21st century, starting on November 27, 1998. Platforms in the sixth generation include ...