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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    Door problem. In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process. The term was coined in 2014 by Liz England, a game designer ...

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    v. t. e. Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  4. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    In game design the Mechanics-Dynamics-Aesthetics ( MDA) framework is a tool used to analyze games. It formalizes the properties of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides ...

  5. Elemental tetrad - Wikipedia

    en.wikipedia.org/wiki/Elemental_Tetrad

    The elemental tetrad is a conceptual framework used in game design. Based on mechanics, aesthetics, stories and technology. Description. Mechanics describe the rules of the game, what players can and cannot do, while trying to achieve the game's goal and what happens when they try.

  6. GNS theory - Wikipedia

    en.wikipedia.org/wiki/GNS_theory

    Role-playing games. GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions around three categories of engagement: Gamism, Narrativism and Simulation.

  7. Level (video games) - Wikipedia

    en.wikipedia.org/wiki/Level_(video_games)

    Level design or environment design, is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.

  8. Chris Crawford on Game Design - Wikipedia

    en.wikipedia.org/wiki/Chris_Crawford_on_Game_Design

    Chris Crawford on Game Design. Chris Crawford on Game Design ( ISBN 0-13-146099-4) is a book about computer and video game design by Chris Crawford. Although initially intended to be the second edition of The Art of Computer Game Design, the publisher decided, because it was a considerable expansion on the previous book, it should be considered ...

  9. The Art of Computer Game Design - Wikipedia

    en.wikipedia.org/.../The_art_of_computer_game_design

    The Art of Computer Game Design by Chris Crawford is the first book [1] devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984.

  10. Convergence insufficiency - Wikipedia

    en.wikipedia.org/wiki/Convergence_insufficiency

    Convergence insufficiency. Convergence Insufficiency. Other names. Convergence disorder. Specialty. Ophthalmology, optometry. Convergence insufficiency is a sensory and neuromuscular anomaly of the binocular vision system, characterized by a reduced ability of the eyes to turn towards each other, or sustain convergence .

  11. Esotropia - Wikipedia

    en.wikipedia.org/wiki/Esotropia

    Esotropia is a form of strabismus in which one or both eyes turn inward. The condition can be constantly present, or occur intermittently, and can give the affected individual a "cross-eyed" appearance. [1] It is the opposite of exotropia and usually involves more severe axis deviation than esophoria. Esotropia is sometimes erroneously called ...