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  2. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, Roblox had over 164 million monthly active users, including more than half of all American children under 16.

  3. Roblox Corporation - Wikipedia

    en.wikipedia.org/wiki/Roblox_Corporation

    The SEC had also requested that Roblox Corporation changes how it reports the sales of its virtual currency, Robux. In the same month, Altimeter Capital and Dragoneer Investment Group led a "series H" round of funding that valued the company at $29.5 billion.

  4. Is Roblox Stock Going Back to $40? 1 Wall Street Analyst ...

    www.aol.com/finance/roblox-stock-going-back-40...

    After beating expectations for both sales and earnings, the online gaming platform proceeded to warn that future growth in sales and "bookings" (essentially, sales of Robux virtual currency...

  5. Adopt Me! - Wikipedia

    en.wikipedia.org/wiki/Adopt_Me!

    Purchases within the game are facilitated both by Robux, and through Adopt Me! ' s virtual currency, simply called "Bucks". Bucks can be earned by fulfilling the needs of a pet, such as eating and drinking, among other methods. Players can also adopt children and roleplay with other users. History

  6. Virtual currency - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency

    Virtual currency, or virtual money, is a digital currency that is largely unregulated, issued and usually controlled by its developers, and used and accepted electronically among the members of a specific virtual community.

  7. Digital currency - Wikipedia

    en.wikipedia.org/wiki/Digital_currency

    Digital currency (digital money, electronic money or electronic currency) is any currency, money, or money-like asset that is primarily managed, stored or exchanged on digital computer systems, especially over the internet. Types of digital currencies include cryptocurrency, virtual currency and central bank digital currency.

  8. Virtual economy - Wikipedia

    en.wikipedia.org/wiki/Virtual_economy

    A virtual economy (or sometimes synthetic economy) is an emergent economy existing in a virtual world, usually exchanging virtual goods in the context of an online game, particularly in massively multiplayer online games (MMOs). People enter these virtual economies for recreation and entertainment rather than necessity, which means that virtual ...

  9. Virtual currency law in the United States - Wikipedia

    en.wikipedia.org/wiki/Virtual_currency_law_in...

    United States virtual currency law is financial regulation as applied to transactions in virtual currency in the U.S. The Commodity Futures Trading Commission has regulated and may continue to regulate virtual currencies as commodities.

  10. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Loot box. Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customization options for a player's avatar or character to ...

  11. BitLicense - Wikipedia

    en.wikipedia.org/wiki/BitLicense

    A BitLicense is the common term used for a business license for virtual currency activities, issued by the New York State Department of Financial Services (NYSDFS) under regulations designed for companies.