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  2. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Some prototype virtual worlds were WorldsAway, a two-dimensional chat environment where users designed their own avatars; Dreamscape, an interactive community featuring a virtual world by CompuServe; Cityspace, an educational networking and 3D computer graphics project for children; and The Palace, a 2-dimensional community driven virtual world.

  3. MiniMonos - Wikipedia

    en.wikipedia.org/wiki/MiniMonos

    MiniMonos was a virtual world for children six and above. Players created a monkey avatar on MiniMonos, socialized with other monkeys, and played mini games. The game incorporated themes of environmentalism and encouraged "green" activities among its players, both online and offline.

  4. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch. Microsoft Windows, macOS, Linux (via renderer), HTML5 (via web browser), iOS, iPadOS, and Android. Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [8] Users on the site can create projects on the website using a ...

  5. 15 Best Websites to Find Free Online Books for Kids - AOL

    www.aol.com/15-best-websites-free-online...

    If you want to fuel your childs love for reading, here are 15 websites where you can find free online books for kids (and what you need to know about them). Barnes & Noble Free Kids...

  6. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]

  7. KidsCom - Wikipedia

    en.wikipedia.org/wiki/KidsCom

    KidsCom. KidsCom was a virtual world geared toward kids ages 8–14. KidsCom had many "worlds" (virtual places) that the user can go to in order to have fun with an avatar. It was a website for a long time dealing with new competition such as Webkinz.

  8. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    A JumpStart online virtual world was officially launched on March 10, 2009, offering a blend of educational content and entertainment experiences. [2] [3] On June 13, 2023, JumpStart Games announced the closure of the company and that they would end support for both their JumpStart and Math Blaster series on June 30, 2023.

  9. Category:Virtual world communities - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_world...

    Virtual world communities. This category is for virtual communities in social virtual worlds where users can walk around in 2D or 3D.

  10. Twinity - Wikipedia

    en.wikipedia.org/wiki/Twinity

    Twinity is a 3D online virtual world. Initially developed by Metaversum GmbH, it is currently held by ExitReality. The game offers its population, called Twinizens, to navigate around virtual (historical) versions of real-world cities, also called a mirror world or a Metaverse.

  11. Designing Virtual Worlds - Wikipedia

    en.wikipedia.org/wiki/Designing_Virtual_Worlds

    0-13-101816-7. Designing Virtual Worlds is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. [1] College courses have been taught using it.