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  2. Fresnel rhomb - Wikipedia

    en.wikipedia.org/wiki/Fresnel_rhomb

    A Fresnel rhomb is an optical prism that introduces a 90° phase difference between two perpendicular components of polarization, by means of two total internal reflections. If the incident beam is linearly polarized at 45° to the plane of incidence and reflection, the emerging beam is circularly polarized, and vice versa.

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Action-adventure, sandbox. Mode (s) Single-player, multiplayer. Terraria ( / təˈrɛəriə / ⓘ [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a ...

  4. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    Since the Fresnel equations were developed for optics, they are usually given for non-magnetic materials. Dividing ( 4) by ( 5 )) yields. For non-magnetic media we can substitute the vacuum permeability μ0 for μ, so that that is, the admittances are simply proportional to the corresponding refractive indices.

  5. Category:Prisms (optics) - Wikipedia

    en.wikipedia.org/wiki/Category:Prisms_(optics)

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  6. Fresnel integral - Wikipedia

    en.wikipedia.org/wiki/Fresnel_integral

    Generalization. The integral. is a confluent hypergeometric function and also an incomplete gamma function [6] which reduces to Fresnel integrals if real or imaginary parts are taken: The leading term in the asymptotic expansion is and therefore. For m = 0, the imaginary part of this equation in particular is.

  7. Prism (optics) - Wikipedia

    en.wikipedia.org/wiki/Prism_(optics)

    Prism (optics) An optical prism is a transparent optical element with flat, polished surfaces that are designed to refract light. At least one surface must be angled — elements with two parallel surfaces are not prisms. The most familiar type of optical prism is the triangular prism, which has a triangular base and rectangular sides.

  8. Fresnel lens - Wikipedia

    en.wikipedia.org/wiki/Fresnel_lens

    A Fresnel lens ( / ˈfreɪnɛl, - nəl / FRAY-nel, -⁠nəl; / ˈfrɛnɛl, - əl / FREN-el, -⁠əl; or / freɪˈnɛl / fray-NEL [1]) is a type of composite compact lens which reduces the amount of material required compared to a conventional lens by dividing the lens into a set of concentric annular sections.

  9. Schlick's approximation - Wikipedia

    en.wikipedia.org/wiki/Schlick's_approximation

    In 3D computer graphics, Schlick’s approximation, named after Christophe Schlick, is a formula for approximating the contribution of the Fresnel factor in the specular reflection of light from a non-conducting interface (surface) between two media. According to Schlick’s model, the specular reflection coefficient R can be approximated by:

  10. Fresnel number - Wikipedia

    en.wikipedia.org/wiki/Fresnel_number

    The Fresnel number is a useful concept in physical optics. The Fresnel number establishes a coarse criterion to define the near and far field approximations. Essentially, if Fresnel number is small – less than roughly 1 – the beam is said to be in the far field. If Fresnel number is larger than 1, the beam is said to be near field.

  11. Compact linear Fresnel reflector - Wikipedia

    en.wikipedia.org/wiki/Compact_Linear_Fresnel...

    A compact linear Fresnel reflector ( CLFR) – also referred to as a concentrating linear Fresnel reflector – is a specific type of linear Fresnel reflector ( LFR) technology. They are named for their similarity to a Fresnel lens, in which many small, thin lens fragments are combined to simulate a much thicker simple lens.