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Melvin Kranzberg's six laws of technology state: Technology is neither good nor bad; nor is it neutral. Invention is the mother of necessity. Technology comes in packages, big and small. Although technology might be a prime element in many public issues, nontechnical factors take precedence in technology-policy decisions.
Individuals who consider technology as neutral see technology as neither good nor bad and what matters are the ways in which we use technology. An example of a neutral viewpoint is, "guns are neutral and its up to how we use them whether it would be 'good or bad'" (Green, 2001).
Technology is the application of conceptual knowledge for achieving practical goals, especially in a reproducible way. The word technology can also mean the products resulting from such efforts, including both tangible tools such as utensils or machines, and intangible ones such as software.
Technology ethics is the application of ethical thinking to the growing concerns of technology as new technologies continue to rise in prominence. The topic has evolved as technologies have developed. Technology poses an ethical dilemma on producers and consumers alike.
This evidence suggested that the distinctive neural pathways of experienced Web users had developed because of their Web use. Dr. Small concluded that "The current explosion of digital technology not only is changing the way we live and communicate, but is rapidly and profoundly altering our brains."
Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first started using simple tools.
Appropriate technology is a movement (and its manifestations) encompassing technological choice and application that is small-scale, affordable by locals, decentralized, labor-intensive, energy-efficient, environmentally sustainable, and locally autonomous.
The technological singularity —or simply the singularity [1] —is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable consequences for human civilization.
It is a field of research in computer science that develops and studies methods and software that enable machines to perceive their environment and uses learning and intelligence to take actions that maximize their chances of achieving defined goals. [1] Such machines may be called AIs.
In economics, technological change is a change in the set of feasible production possibilities . A technological innovation is Hicks neutral, following John Hicks (1932), if a change in technology does not change the ratio of capital 's marginal product to labour's marginal product for a given capital-to-labour ratio.