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4+1 is a view model used for "describing the architecture of software-intensive systems, based on the use of multiple, concurrent views". The views are used to describe the system from the viewpoint of different stakeholders, such as end-users, developers, system engineers, and project managers.
Scenario testing is a software testing activity that uses scenarios: hypothetical stories to help the tester work through a complex problem or test system. The ideal scenario test is a credible, complex, compelling or motivating story; the outcome of which is easy to evaluate. [1]
Provides management of actors, use cases, user stories, declarative requirements, and test scenarios. Includes glossary, data dictionary, and issue tracking. Supports use case diagrams, auto-generated flow diagrams, screen mock-ups, and free-form diagrams.
In computing, a scenario (UK: / s ɪ ˈ n ɑː r i oʊ /, US: / s ə ˈ n ɛər i oʊ /; loaned from Italian scenario (pronounced [ʃeˈnaːrjo]), from Latin scena 'scene') is a narrative of foreseeable interactions of user roles (known in the Unified Modeling Language as 'actors') and the technical system, which usually includes computer ...
Scenario-building is designed to allow improved decision-making by allowing deep consideration of outcomes and their implications. A scenario is a tool used during requirements analysis to describe a specific use of a proposed system. Scenarios capture the system, as viewed from the outside
Interactive Scenario Builder (Builder) is a modeling and simulation, three-dimensional application developed by the Advanced Tactical Environmental Simulation Team (ATEST) at the Naval Research Laboratory (NRL) that aids in understanding radio frequency (RF) and electro-optical/infrared (EO/IR) propagation.
In software engineering, architecture tradeoff analysis method (ATAM) is a risk-mitigation process used early in the software development life cycle. ATAM was developed by the Software Engineering Institute at the Carnegie Mellon University .
The decorator design pattern is one of the twenty-three well-known design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse. What problems can it solve?
Open-source software ( OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. [1] [2] Open-source software may be developed in a collaborative, public manner.
Parametric design is a design method in which features, such as building elements and engineering components, are shaped based on algorithmic processes rather than direct manipulation. In this approach, parameters and rules establish the relationship between design intent and design response. [1] [2] [3] The term parametric refers to the input ...