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  2. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    The most common application for this is the treatment of strabismus. By moving the image in front of the deviated eye, double vision can be avoided and comfortable binocular vision can be achieved. Other applications include yoked prism where the image is shifted an equal amount in each eye.

  3. Scheimpflug principle - Wikipedia

    en.wikipedia.org/wiki/Scheimpflug_principle

    The Scheimpflug principle is a description of the geometric relationship between the orientation of the plane of focus, the lens plane, and the image plane of an optical system (such as a camera) when the lens plane is not parallel to the image plane.

  4. Prism (optics) - Wikipedia

    en.wikipedia.org/wiki/Prism_(optics)

    An optical prism is a transparent optical element with flat, polished surfaces that are designed to refract light. At least one surface must be angled — elements with two parallel surfaces are not prisms. The most familiar type of optical prism is the triangular prism, which has a triangular base and rectangular sides.

  5. History of photographic lens design - Wikipedia

    en.wikipedia.org/wiki/History_of_photographic...

    Early photographic camera lenses (1800–1890) Biconvex (or double convex) lens with aperture stop in front of it. The early photographic experiments of Thomas Wedgwood, Nicéphore Niépce, Henry Fox Talbot, and Louis Daguerre all used simple single-element convex lenses. [2] : 55 These lenses were found lacking.

  6. Digital single-lens reflex camera - Wikipedia

    en.wikipedia.org/wiki/Digital_single-lens_reflex...

    Viewfinder eyepiece. A digital single-lens reflex camera ( digital SLR or DSLR) is a digital camera that combines the optics and mechanisms of a single-lens reflex camera with a solid-state image sensor and digitally records the images from the sensor. The reflex design scheme is the primary difference between a DSLR and other digital cameras.

  7. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images . On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping ...