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    1.49-0.02 (-1.32%)

    at Fri, May 31, 2024, 4:00PM EDT - U.S. markets closed

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  2. Esophoria - Wikipedia

    en.wikipedia.org/wiki/Esophoria

    Esophoria is an eye condition involving inward deviation of the eye, usually due to extra-ocular muscle imbalance. It is a type of heterophoria. Cause. Causes include: Refractive errors; Divergence insufficiency; Convergence excess; this can be due to nerve, muscle, congenital or mechanical anomalies.

  3. Egyptian geometry - Wikipedia

    en.wikipedia.org/wiki/Egyptian_geometry

    Egyptian geometry refers to geometry as it was developed and used in Ancient Egypt. Their geometry was a necessary outgrowth of surveying to preserve the layout and ownership of farmland, which was flooded annually by the Nile river. We only have a limited number of problems from ancient Egypt that concern geometry.

  4. Prism (geometry) - Wikipedia

    en.wikipedia.org/wiki/Prism_(geometry)

    Prisms are a subclass of prismatoids. [2] Like many basic geometric terms, the word prism (from Greek πρίσμα (prisma) 'something sawed') was first used in Euclid's Elements. Euclid defined the term in Book XI as “a solid figure contained by two opposite, equal and parallel planes, while the rest are parallelograms”.

  5. Perspective (geometry) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(geometry)

    Perspective (geometry) Two perspective triangles, with their perspective axis and center. Two figures in a plane are perspective from a point O, called the center of perspectivity, if the lines joining corresponding points of the figures all meet at O. Dually, the figures are said to be perspective from a line if the points of intersection of ...

  6. Ancient Egyptian mathematics - Wikipedia

    en.wikipedia.org/wiki/Ancient_Egyptian_mathematics

    Ancient Egyptian mathematics is the mathematics that was developed and used in Ancient Egypt c. 3000 to c. 300 BCE, from the Old Kingdom of Egypt until roughly the beginning of Hellenistic Egypt. The ancient Egyptians utilized a numeral system for counting and solving written mathematical problems, often involving multiplication and fractions.

  7. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Prism dioptres. Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]

  8. Face (geometry) - Wikipedia

    en.wikipedia.org/wiki/Face_(geometry)

    In solid geometry, a face is a flat surface (a planar region) that forms part of the boundary of a solid object; [1] a three-dimensional solid bounded exclusively by faces is a polyhedron . In more technical treatments of the geometry of polyhedra and higher-dimensional polytopes, the term is also used to mean an element of any dimension of a ...

  9. Wedge (geometry) - Wikipedia

    en.wikipedia.org/wiki/Wedge_(geometry)

    Properties. A wedge is a polyhedron of a rectangular base, with the faces are two isosceles triangles and two trapezoids that meet at the top of an edge. [1]. A prismatoid is defined as a polyhedron where its vertices lie on two parallel planes, with its lateral faces are triangles, trapezoids, and parallelograms; [2] the wedge is an example of ...

  10. Horror fusionis - Wikipedia

    en.wikipedia.org/wiki/Horror_fusionis

    Ophthalmology. In ophthalmology, horror fusionis is a condition in which the eyes have an unsteady deviation, with the extraocular muscles performing spasm-like movements that continuously shift the eyes away from the position in which they would be directed to the same point in space, giving rise to diplopia. Even when the double vision images ...

  11. Epipolar geometry - Wikipedia

    en.wikipedia.org/wiki/Epipolar_geometry

    Epipolar geometry is the geometry of stereo vision. When two cameras view a 3D scene from two distinct positions, there are a number of geometric relations between the 3D points and their projections onto the 2D images that lead to constraints between the image points. These relations are derived based on the assumption that the cameras can be ...

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