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    31.17-0.02 (-0.06%)

    at Fri, May 24, 2024, 4:00PM EDT - U.S. markets closed

    Delayed Quote

    • Open 31.30
    • High 31.58
    • Low 30.91
    • Prev. Close 31.19
    • 52 Wk. High 40.99
    • 52 Wk. Low 27.59
    • P/E N/A
    • Mkt. Cap 1.47B
  1. Results from the WOW.Com Content Network
  2. Smartphone ban for kids 'worth considering' - MPs - AOL

    www.aol.com/news/smartphone-ban-kids-worth...

    In Salford, 15-year-old Jasper, who most frequently uses apps such as WhatsApp and Pinterest, told the BBC there were pros and cons to life as a teenager online.

  3. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology is the process of integrating technology into education in a positive manner that promotes a more diverse learning environment and a way for students to learn how to use technology as well as their common assignments.

  4. Wikipedia:Pro and con lists - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Pro_and_con_lists

    A number of Wikipedia articles contain pro and con lists: lists of arguments for and against some particular contention or position. These take several forms, including lists of advantages and disadvantages of a technology; pros and cons of a proposal which may be technical Wi-Fi or otherwise; and lists of criticisms and defenses of a political ...

  5. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media. Social media are interactive technologies that facilitate the creation, sharing and aggregation of content, ideas, interests, and other forms of expression through virtual communities and networks. [1] [2] Although not unchallenged, [3] [4] common features include: [2] Online platforms that enable users to create and share content ...

  6. Education and technology - Wikipedia

    en.wikipedia.org/wiki/Education_and_technology

    Education and technology. The relationship between education and technology has become a defining feature of modern development, fueled by the rapid growth of internet connectivity and mobile penetration. [1] Our world is now interconnected, with approximately 40% of the global population utilising the internet, a figure that continues to rise ...

  7. Designer baby - Wikipedia

    en.wikipedia.org/wiki/Designer_baby

    A designer baby is a baby whose genetic makeup has been selected or altered, often to exclude a particular gene or to remove genes associated with disease. This process usually involves analysing a wide range of human embryos to identify genes associated with particular diseases and characteristics, and selecting embryos that have the desired genetic makeup; a process known as preimplantation ...

  8. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Ethics of technology. The ethics of technology is a sub-field of ethics addressing the ethical questions specific to the Technology Age, the transitional shift in society wherein personal computers and subsequent devices provide for the quick and easy transfer of information. Technology ethics is the application of ethical thinking to the ...

  9. Comparison of digital and film photography - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_digital_and...

    However, even if both techniques have inherent noise, it is widely appreciated that for color, digital photography has much less noise/grain than film at equivalent sensitivity, leading to an edge in image quality. [10] For black-and-white photography, grain takes a more positive role in image quality, and such comparisons are less valid.

  10. Technology integration - Wikipedia

    en.wikipedia.org/wiki/Technology_integration

    Technology integration. Technology integration is defined as the use of technology to enhance and support the educational environment. Technology integration in the classroom can also support classroom instruction by creating opportunities for students to complete assignments on the computer rather than with normal pencil and paper. [1]

  11. Innovative Technology Experiences for Students - Wikipedia

    en.wikipedia.org/wiki/Innovative_Technology...

    Funded by the National Science Foundation, the Innovative Technology Experiences for Students and Teachers (ITEST) program was established in 2003 to address the looming shortage of technology workers in the United States. ITEST engages students and teachers in authentic, hands-on learning experiences in science, technology, engineering, and ...