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  2. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms the brain and ...

  3. Melvin Kranzberg - Wikipedia

    en.wikipedia.org/wiki/Melvin_Kranzberg

    Melvin Kranzberg's six laws of technology state: Technology is neither good nor bad; nor is it neutral. Invention is the mother of necessity. Technology comes in packages, big and small. Although technology might be a prime element in many public issues, nontechnical factors take precedence in technology-policy decisions.

  4. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first started using simple tools.

  5. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Technoethics views technology and ethics as socially embedded enterprises and focuses on discovering the ethical uses for technology, protecting against the misuse of technology, and devising common principles to guide new advances in technological development and application to benefit society.

  6. Good Technology - Wikipedia

    en.wikipedia.org/wiki/Good_Technology

    Good Technology, owned by BlackBerry Limited, is a mobile security provider headquartered in Sunnyvale, California, United States. The company serves more than 5,000 organizations worldwide in industries such as financial services, healthcare, manufacturing, energy and utilities, legal, government, and technology.

    • In Bad Bunny's 'SNL' episode, Marcello Hernández shines
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  7. Technology - Wikipedia

    en.wikipedia.org/wiki/Technology

    Technology is the application of conceptual knowledge for achieving practical goals, especially in a reproducible way. The word technology can also mean the products resulting from such efforts, including both tangible tools such as utensils or machines, and intangible ones such as software.

  8. Technological singularity - Wikipedia

    en.wikipedia.org/wiki/Technological_singularity

    The technological singularity —or simply the singularity [1] —is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable consequences for human civilization.

  9. Impact of nanotechnology - Wikipedia

    en.wikipedia.org/wiki/Impact_of_nanotechnology

    Major benefits of nanotechnology include improved manufacturing methods, water purification systems, energy systems, physical enhancement, nanomedicine, better food production methods, nutrition and large-scale infrastructure auto-fabrication. [1]

  10. Technological change - Wikipedia

    en.wikipedia.org/wiki/Technological_change

    In economics, technological change is a change in the set of feasible production possibilities . A technological innovation is Hicks neutral, following John Hicks (1932), if a change in technology does not change the ratio of capital 's marginal product to labour's marginal product for a given capital-to-labour ratio.

  11. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.