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  2. The History of Mathematical Tables - Wikipedia

    en.wikipedia.org/wiki/The_History_of...

    The History of Mathematical Tables: from Sumer to Spreadsheets is an edited volume in the history of mathematics on mathematical tables.It was edited by Martin Campbell-Kelly, Mary Croarken, Raymond Flood, and Eleanor Robson, developed out of the presentations at a conference on the subject organised in 2001 by the British Society for the History of Mathematics, and published in 2003 by the ...

  3. Multiplication table - Wikipedia

    en.wikipedia.org/wiki/Multiplication_table

    Multiplication table from 1 to 10 drawn to scale with the upper-right half labeled with prime factorisations. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an ...

  4. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Multiplication algorithm. A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal numeral system .

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product.

  6. Multiplication and repeated addition - Wikipedia

    en.wikipedia.org/wiki/Multiplication_and...

    In mathematics education, there was a debate on the issue of whether the operation of multiplication should be taught as being a form of repeated addition.Participants in the debate brought up multiple perspectives, including axioms of arithmetic, pedagogy, learning and instructional design, history of mathematics, philosophy of mathematics, and computer-based mathematics.

  7. Professor Kageyama's Maths Training: The Hundred Cell ...

    en.wikipedia.org/wiki/Professor_Kageyama's_Maths...

    NA: January 12, 2009. Genre (s) Puzzle game. Mode (s) Single player, multiplayer. Professor Kageyama's Maths Training: The Hundred Cell Calculation Method [a] is a puzzle video game published by Nintendo and developed by Jupiter for the Nintendo DS handheld video game console. It was first released in Japan, then later in Europe and Australasia.