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  2. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.

  3. Non-linear editing - Wikipedia

    en.wikipedia.org/wiki/Non-linear_editing

    Non-linear editing with computers as it is known today was first introduced by Editing Machines Corp. in 1989 with the EMC2 editor, a PC-based non-linear off-line editing system that utilized magneto-optical disks for storage and playback of video, using half-screen-resolution video at 15 frames per second.

  4. Getty Images - Wikipedia

    en.wikipedia.org/wiki/Getty_Images

    Getty Images Holdings, Inc. (stylized as gettyimages) is a visual media company and supplier of stock images, editorial photography, video, and music for business and consumers, with a library of over 477 million assets.

  5. Digital photography - Wikipedia

    en.wikipedia.org/wiki/Digital_photography

    Nearly all digital SLRs take pictures in a 3:2 ratio, as most can use lenses designed for 35 mm film. Some photo labs print photos on 4:3 ratio paper, as well as the existing 3:2. In 2005, Panasonic launched the first consumer camera with a native aspect ratio of 16:9, matching HDTV. This is similar to a 7:4 aspect ratio, which was a common ...

  6. Photography - Wikipedia

    en.wikipedia.org/wiki/Photography

    Photography of Sierra Nevada. Photography is the art, application, and practice of creating images by recording light, either electronically by means of an image sensor, or chemically by means of a light-sensitive material such as photographic film.

  7. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    In addition to their use in film, advertising and other modes of public display, computer generated images of clothing are now routinely used by top fashion design firms. [24] The challenge in rendering human skin images involves three levels of realism: Photo realism in resembling real skin at the static level; Physical realism in resembling ...

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