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QuickDraw 3D. Mac OS Scrapbook version 7.5 .2 (1996), showing a QuickDraw-3D-based 3D model. QuickDraw 3D, or QD3D for short, is a 3D graphics API developed by Apple Inc. (then Apple Computer, Inc.) starting in 1995, originally for their Macintosh computers, but delivered as a cross-platform system. [1]
Krita (/ ˈ k r iː t ə / KREE-tə) is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.
QuickDraw was the 2D graphics library and associated application programming interface (API) which is a core part of classic Mac OS. It was initially written by Bill Atkinson and Andy Hertzfeld. QuickDraw still existed as part of the libraries of macOS, but had been largely superseded by the more modern Quartz graphics system.
A graphical user interface builder (or GUI builder ), also known as GUI designer or sometimes RAD IDE, is a software development tool that simplifies the creation of GUIs by allowing the designer to arrange graphical control elements (often called widgets) using a drag-and-drop WYSIWYG editor.
Graphic animation Uses non-drawn flat visual graphic material (photographs, newspaper clippings, magazines, etc.), which are sometimes manipulated frame by frame to create movement. At other times, the graphics remain stationary, while the stop-motion camera is moved to create on-screen action. Brickfilm
Website. www .w3 .org /Graphics /GIF /spec-gif89a .txt. The Graphics Interchange Format ( GIF; / ɡɪf / GHIF or / dʒɪf / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
Infographics (a clipped compound of "information" and "graphics") are graphic visual representations of information, data, or knowledge intended to present information quickly and clearly. They can improve cognition by using graphics to enhance the human visual system's ability to see patterns and trends.
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Graphic art software [1] is a subclass of application software used for graphic design, multimedia development, stylized image development, technical illustration, general image editing, or simply to access graphic files. Art software uses either raster or vector graphic reading and editing methods to create, edit, and view art.
It can be used by itself or in conjunction with other software. For example, to plot the data in file "data": setxlabel"steps"setylabel"result"unsetkey#use bars in plot: with boxes#choose line color/style in plot: linetype n#plot filled bars (fs): pattern nsetstylefillpattern2plot"data"withboxeslinetype3fs.