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  2. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Assertions. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms ...

  3. Melvin Kranzberg - Wikipedia

    en.wikipedia.org/wiki/Melvin_Kranzberg

    Melvin Kranzberg's six laws of technology state: Technology is neither good nor bad; nor is it neutral. Invention is the mother of necessity. Technology comes in packages, big and small. Although technology might be a prime element in many public issues, nontechnical factors take precedence in technology-policy decisions.

  4. Technology and society - Wikipedia

    en.wikipedia.org/wiki/Technology_and_society

    Technology, society and life or technology and culture refers to the inter-dependency, co-dependence, co-influence, and co-production of technology and society upon one another. Evidence for this synergy has been found since humanity first started using simple tools.

  5. Good Technology - Wikipedia

    en.wikipedia.org/wiki/Good_Technology

    Good Technology. Good Technology, owned by BlackBerry Limited, is a mobile security provider headquartered in Sunnyvale, California, United States. The company serves more than 5,000 organizations worldwide in industries such as financial services, healthcare, manufacturing, energy and utilities, legal, government, and technology.

  6. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Technoethics denotes a broad range of ethical issues revolving around technology – from specific areas of focus affecting professionals working with technology to broader social, ethical, and legal issues concerning the role of technology in society and everyday life.

    • In Bad Bunny's 'SNL' episode, Marcello Hernández shines
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  7. Technology - Wikipedia

    en.wikipedia.org/wiki/Technology

    Technology is the application of conceptual knowledge for achieving practical goals, especially in a reproducible way. [1] The word technology can also mean the products resulting from such efforts, [2] [3] including both tangible tools such as utensils or machines, and intangible ones such as software.

  8. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Excessive use of technological devices may affect developmental, social, mental, and physical well-being and result in symptoms similar to behavioral addictions, but the Diagnostic and Statistical Manual of Mental Disorders has not formally codified problematic smartphone use as a diagnosis.

  9. CEOs can hurt their companies if they stay too long. When’s ...

    www.aol.com/finance/ceos-hurt-companies-stay-too...

    Stage five Years 11 and beyond, if the CEO holds on until then, tend to yield excellent performance until year 14 or so. Big bets from years ago may finally start to pay off. Many CEOs are ...

  10. Technological change - Wikipedia

    en.wikipedia.org/wiki/Technological_change

    Technological change ( TC) or technological development is the overall process of invention, innovation and diffusion of technology or processes. [1] [2] In essence, technological change covers the invention of technologies (including processes) and their commercialization or release as open source via research and development (producing ...

  11. Good Copy Bad Copy - Wikipedia

    en.wikipedia.org/wiki/Good_Copy_Bad_Copy

    59 minutes. Good Copy Bad Copy (subtitled Good Copy Bad Copy: A documentary about the current state of copyright and culture) is a 2007 documentary film about copyright and culture in the context of Internet, peer-to-peer file sharing and other technological advances, directed by Andreas Johnsen, Ralf Christensen, and Henrik Moltke.