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  2. Psychological effects of Internet use - Wikipedia

    en.wikipedia.org/wiki/Psychological_effects_of...

    Assertions. American writer Nicholas Carr asserts that Internet use reduces the deep thinking that leads to true creativity. He also says that hyperlinks and overstimulation means that the brain must give most of its attention to short-term decisions. Carr also states that the vast availability of information on the World Wide Web overwhelms ...

  3. Melvin Kranzberg - Wikipedia

    en.wikipedia.org/wiki/Melvin_Kranzberg

    Melvin Kranzberg's six laws of technology state: Technology is neither good nor bad; nor is it neutral. Invention is the mother of necessity. Technology comes in packages, big and small. Although technology might be a prime element in many public issues, nontechnical factors take precedence in technology-policy decisions.

  4. Ethics of technology - Wikipedia

    en.wikipedia.org/wiki/Ethics_of_technology

    Technoethics denotes a broad range of ethical issues revolving around technology – from specific areas of focus affecting professionals working with technology to broader social, ethical, and legal issues concerning the role of technology in society and everyday life.

  5. Technology - Wikipedia

    en.wikipedia.org/wiki/Technology

    Technology is the application of conceptual knowledge for achieving practical goals, especially in a reproducible way. [1] The word technology can also mean the products resulting from such efforts, [2] [3] including both tangible tools such as utensils or machines, and intangible ones such as software.

  6. Good and evil - Wikipedia

    en.wikipedia.org/wiki/Good_and_evil

    In philosophy, religion, and psychology, " good and evil " is a common dichotomy. In religions with Manichaean and Abrahamic influence, evil is perceived as the dualistic antagonistic opposite of good, in which good should prevail and evil should be defeated. [1] Taoist philosophies typically perceive the world through a dualistic cosmological ...

    • In Bad Bunny's 'SNL' episode, Marcello Hernández shines
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  7. Good Technology - Wikipedia

    en.wikipedia.org/wiki/Good_Technology

    Good Technology. Good Technology, owned by BlackBerry Limited, is a mobile security provider headquartered in Sunnyvale, California, United States. The company serves more than 5,000 organizations worldwide in industries such as financial services, healthcare, manufacturing, energy and utilities, legal, government, and technology.

  8. Medieval technology - Wikipedia

    en.wikipedia.org/wiki/Medieval_technology

    Medieval technology is the technology used in medieval Europe under Christian rule. After the Renaissance of the 12th century, medieval Europe saw a radical change in the rate of new inventions, innovations in the ways of managing traditional means of production, and economic growth.

  9. Internet - Wikipedia

    en.wikipedia.org/wiki/Internet

    The Internet (or internet) [a] is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) [b] to communicate between networks and devices. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of ...

  10. Screen time - Wikipedia

    en.wikipedia.org/wiki/Screen_time

    Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or even a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health.

  11. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.