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  2. Tombstone diagram - Wikipedia

    en.wikipedia.org/wiki/Tombstone_diagram

    Tombstone diagram representing an Ada compiler written in C that produces machine code. Representation of the process of bootstrapping a C compiler written in C, by compiling it using another compiler written in machine code. To explain, the lefthand T is a C compiler written in C that produces machine code.

  3. Compiler correctness - Wikipedia

    en.wikipedia.org/wiki/Compiler_correctness

    Compiler correctness. In computing, compiler correctness is the branch of computer science that deals with trying to show that a compiler behaves according to its language specification. [citation needed] Techniques include developing the compiler using formal methods and using rigorous testing (often called compiler validation) on an existing ...

  4. C preprocessor - Wikipedia

    en.wikipedia.org/wiki/C_preprocessor

    The C preprocessor is the macro preprocessor for several computer programming languages, such as C, Objective-C, C++, and a variety of Fortran languages. The preprocessor provides inclusion of header files, macro expansions, conditional compilation, and line control. The language of preprocessor directives is only weakly related to the grammar ...

  5. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    Prism correction is commonly specified in prism dioptres, a unit of angular measurement that is loosely related to the dioptre. Prism dioptres are represented by the Greek symbol delta (Δ) in superscript. A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2]

  6. The C Programming Language - Wikipedia

    en.wikipedia.org/wiki/The_C_Programming_Language

    The C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the C programming language, as well as co-designed the Unix operating system with which development of the language was closely intertwined.

  7. Stream processing - Wikipedia

    en.wikipedia.org/wiki/Stream_processing

    Stream processing. In computer science, stream processing (also known as event stream processing, data stream processing, or distributed stream processing) is a programming paradigm which views streams, or sequences of events in time, as the central input and output objects of computation. Stream processing encompasses dataflow programming ...

  8. Escape sequences in C - Wikipedia

    en.wikipedia.org/wiki/Escape_sequences_in_C

    In the C programming language, an escape sequence is specially delimited text in a character or string literal that represents one or more other characters to the compiler. It allows a programmer to specify characters that are otherwise difficult or impossible to specify in a literal. An escape sequence starts with a backslash ( \) called the ...

  9. Game Oriented Assembly Lisp - Wikipedia

    en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp

    Game Oriented Assembly Lisp ( GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog . It was written using Allegro Common Lisp and used in the development of the entire Jak and Daxter series of ...