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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender: Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library

  3. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1] Once a 3D model is generated, the graphics pipeline converts the ...

  4. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).

  5. Video game graphics - Wikipedia

    en.wikipedia.org/wiki/Video_game_graphics

    Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...

  6. GIMP - Wikipedia

    en.wikipedia.org/wiki/GIMP

    GIMP. GNU Image Manipulation Program, commonly known by its acronym GIMP ( / ɡɪmp / GHIMP ), is a free and open-source raster graphics editor [4] used for image manipulation (retouching) and image editing, free-form drawing, transcoding between different image file formats, and more specialized tasks.

  7. Kid Pix - Wikipedia

    en.wikipedia.org/wiki/Kid_Pix

    www .mackiev .com /kidpix /index .html. Kid Pix is a bitmap drawing program designed for children. Originally created by Craig Hickman, it was first released for the Macintosh in 1989 and subsequently published in 1991 by Broderbund. Hickman was inspired to create Kid Pix after watching his son Ben struggle with MacPaint, and thus the main idea ...

  8. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Computer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics . Computer animation is the digital successor to ...

  9. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    Software rendering – Generating images by computer software; Sprite (computer graphics) – 2D bitmap displayed on top of a larger scene; Unbiased rendering – Type of rendering in computer graphics; Vector graphics – Computer graphics images defined by points, lines and curves; VirtualGL

  10. Braid (video game) - Wikipedia

    en.wikipedia.org/wiki/Braid_(video_game)

    Gameplay Braid is played by solving physical puzzles in a standard platform game environment. The player controls the protagonist Tim as he runs, jumps, and climbs across the game's levels. Tim jumps and stomps on enemies to defeat them, and can collect keys to unlock doors or operate levers to trigger platforms. A defining game element is the player's unlimited ability to reverse time and ...

  11. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...