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  2. Dispersive prism - Wikipedia

    en.wikipedia.org/wiki/Dispersive_prism

    A ray trace through a prism with apex angle α. Regions 0, 1, and 2 have indices of refraction, , and , and primed angles ′ indicate the ray's angle after refraction.. Ray angle deviation and dispersion through a prism can be determined by tracing a sample ray through the element and using Snell's law at each interface.

  3. George M. Stratton - Wikipedia

    en.wikipedia.org/wiki/George_M._Stratton

    Stratton wore these glasses over his right eye and covered the left with a patch during the day, and slept blindfolded at night. Initial movement was clumsy, but adjusting to the new environment took only a few days. [59] Stratton tried variations of the experiment over the next few years. First he wore the glasses for eight days, back at Berkeley.

  4. Lenticular printing - Wikipedia

    en.wikipedia.org/wiki/Lenticular_printing

    Close-up of the surface of a lenticular print. Lenticular printing is a technology in which lenticular lenses (a technology also used for 3D displays) are used to produce printed images with an illusion of depth, or the ability to change or move as they are viewed from different angles.

  5. Optical filter - Wikipedia

    en.wikipedia.org/wiki/Optical_filter

    Optical filtering was first done with liquid-filled, glass-walled cells; [citation needed] they are still used for special purposes. The widest range of color-selection is now available as colored-film filters, originally made from animal gelatin but now usually a thermoplastic such as acetate, acrylic, polycarbonate, or polyester depending upon the application.

  6. Pupillary distance - Wikipedia

    en.wikipedia.org/wiki/Pupillary_distance

    Distance PD is the separation between the visual axes of the eyes in their primary position, as the subject fixates on an infinitely distant object. [2] Near PD is the separation between the visual axes of the eyes, at the plane of the spectacle lenses, as the subject fixates on a near object at the intended working distance. [3]

  7. Wedge prism - Wikipedia

    en.wikipedia.org/wiki/Wedge_prism

    The wedge prism is a prism with a shallow angle between its input and output surfaces. This angle is usually 3 degrees or less. Refraction at the surfaces causes the prism to deflect light by a fixed angle. When viewing a scene through such a prism, objects will appear to be offset by an amount that varies with their distance from the prism.

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