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  2. Azure (color) - Wikipedia

    en.wikipedia.org/wiki/Azure_(color)

    On the RGB and CMYK color wheel, Azure is defined as the colour halfway between blue and cyan. The colour halfway between blue and cyan on the RGB color wheel has a hex code of 0080FF. [1] ISCC–NBS descriptor. Vivid blue. B: Normalized to [0–255] (byte) H: Normalized to [0–100] (hundred) Azure pigment.

  3. Shades of red - Wikipedia

    en.wikipedia.org/wiki/Shades_of_red

    Crimson is a strong, bright, deep red color combined with some blue or violet, resulting in a small degree of purple. It is also the color between rose and red on the RGB color wheel and magenta and red on the RYB color wheel. Crimson as a quaternary color on the RGB color wheel. cerise. rose.

  4. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...

  5. CMYK color model - Wikipedia

    en.wikipedia.org/wiki/CMYK_color_model

    The CMYK color model (also known as process color, or four color) is a subtractive color model, based on the CMY color model, used in color printing, and is also used to describe the printing process itself. The abbreviation CMYK refers to the four ink plates used: c yan, m agenta, y ellow, and k ey (black).

  6. Color wheel - Wikipedia

    en.wikipedia.org/wiki/Color_wheel

    Gradient RGB/CMY color wheel Seven-color and twelve-color color circles from 1708, attributed to Claude Boutet Wilhelm von Bezold's 1874 Farbentafel. A color wheel or color circle is an abstract illustrative organization of color hues around a circle, which shows the relationships between primary colors, secondary colors, tertiary colors etc.

  7. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Normal mapping used to re-detail simplified meshes. This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping.

  8. X11 color names - Wikipedia

    en.wikipedia.org/wiki/X11_color_names

    In computing, on the X Window System, X11 color names are represented in a simple text file, which maps certain strings to RGB color values. It was traditionally shipped with every X11 installation, hence the name, and is usually located in <X11root> /lib/X11/rgb.txt. The web colors list is descended from it but differs for certain color names.

  9. Color temperature - Wikipedia

    en.wikipedia.org/wiki/Color_temperature

    Color temperature is a parameter describing the color of a visible light source by comparing it to the color of light emitted by an idealized opaque, non-reflective body. The temperature of the ideal emitter that matches the color most closely is defined as the color temperature of the original visible light source.