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Name Year Platform(s) 7 Days to Die: 2013: Linux, macOS, Windows, PlayStation 4: An open-world, voxel-based, role-playing survival RPG set in the aftermath of a third world war. The player controls a survivor trapped in Arizona in the year 2034, where zombies run rampant after an unknown virus infects the remaining surviving populati
However, the game did receive Computer Games Magazine ' s special "Raid™ Post-patch Recovery Award" and GameSpy's "Old School RPG Award" for 2003. [29] [30] The latter publication's editors wrote that no other game brought back memories of the old pen-and-paper Dungeons & Dragons days the way Temple of Elemental Evil did. [30]
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
Frictional Games Amnesia: The Dark Descent: 2010 Frictional Games Frictional Games Amok: 1996 Lemon: Scavenger, Koei, Tec Toy: Among the Sleep: 2014 Krillbite Studio Krillbite Studio Anachronox: 2001 Ion Storm: Eidos Interactive, Infogrames: Anarchy Online: 2001 Funcom: Funcom Ancestors: The Humankind Odyssey: 2019 Panache Digital Games Private ...
Sales of the game in South Korea alone reached roughly 150,000 units by 2000. [57] According to PC Data, it was the United States' 10th-best-selling computer game during the January–November 1998 period. [58] Age of Empires was a commercial success, selling 3 million copies by 2000 and grossing $120 million in revenue. [59]
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Utopia is a 1982 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius.It is often regarded as among the first city building games, [7] [2] [3] and credited as "arguably the earliest ancestor of the real-time strategy genre."
A port for the IBM PC as a self-booting disk and the IBM PCjr were published in 1984 by IBM. These use four-color CGA graphics. Alley Cat was based on a one-screen prototype by John Harris. Harris had become unhappy with the direction of the game and handed it over to Williams who expanded the concept into a finished game. [2]