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  2. Prism correction - Wikipedia

    en.wikipedia.org/wiki/Prism_correction

    A prism of power 1 Δ would produce 1 unit of displacement for an object held 100 units from the prism. [2] Thus a prism of 1 Δ would produce 1 cm visible displacement at 100 cm, or 1 metre. This can be represented mathematically as: = ⁡ where is the amount of prism correction in prism dioptres, and is the angle of deviation of the light.

  3. Esotropia - Wikipedia

    en.wikipedia.org/wiki/Esotropia

    Esotropia. Esotropia (from Greek eso 'inward' and trope 'a turning' [1]) is a form of strabismus in which one or both eyes turn inward. The condition can be constantly present, or occur intermittently, and can give the affected individual a "cross-eyed" appearance. [2] It is the opposite of exotropia and usually involves more severe axis ...

  4. Formula One video games - Wikipedia

    en.wikipedia.org/wiki/Formula_One_video_games

    The roots of Formula One games can be traced back to 1974, with arcade racing games such as Speed Race by Taito and Gran Trak 10 by Atari which depicted F1-like cars going on a race track. Two years later, F-1 (1976) by Namco has been cited as the first truly Formula One arcade game, [1] but it was an electro-mechanical game, rather than an ...

  5. Strabismus - Wikipedia

    en.wikipedia.org/wiki/Strabismus

    Successful surgical correction of strabismus, for adult as well as children, has been shown to have a significantly positive effect on psychological well-being. [23] [24] Very little research exists regarding coping strategies employed by adult strabismics. One study categorized coping methods into three subcategories: avoidance (refraining ...

  6. Formula One (1985 video game) - Wikipedia

    en.wikipedia.org/wiki/Formula_One_(1985_video_game)

    Release. 1985. Genre (s) Sports management. Mode (s) Single-player, multiplayer (hotseat) Formula One is a Formula One racing management video game published in 1985 by CRL Group PLC. It was developed by G.B. Munday and B.P. Wheelhouse for the ZX Spectrum, and converted to Amstrad CPC by Richard Taylor. The game sets the player as the Formula ...

  7. Formula 1 (video game) - Wikipedia

    en.wikipedia.org/wiki/Formula_1_(video_game)

    Formula 1 is a 1996 racing video game developed by Bizarre Creations and published by Psygnosis for PlayStation and Microsoft Windows. It is the first installment in Sony 's Formula One series. Formula 1 is based on the 1995 Formula One World Championship. It is distinct from its sequels because it was made at the end of the season, meaning ...

  8. Maddox rod - Wikipedia

    en.wikipedia.org/wiki/Maddox_rod

    The strength of the prism is increased until the streak of the light passes through the centre of the prism, as the strength of the prism indicates the amount of deviation present. The Maddox rod is a handheld instrument composed of red parallel plano convex cylinder lens , which refracts light rays so that a point source of light is seen as a ...

  9. F-1 Grand Prix (video game series) - Wikipedia

    en.wikipedia.org/wiki/F-1_Grand_Prix_(video_game...

    F-1 Grand Prix (エフワングランプリ) is a series of Formula One video games developed and published by Video System, primarily known for developing the Aero Fighters series. Prior to obtaining the FOCA license, the company previously released an arcade game in 1989 (based on the 1988 season) called Tail to Nose: Great Championship ...