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In the classroom, social media offers a way to systematically distribute and gather information from students. Teachers can supply documents, and audio/video media to students for immediate or later use. One study on higher education reported that devices and social media: [13] situated learning.
The study concluded by saying that due to young people's excessive use of social media, they have high levels of anxiety, stress, fear of missing out, and hyperactivity. The more time they spend on social media, the higher the levels. Furthermore, due to time on social media, teenagers tend to feel more lonely and sad.
Social media can have both positive and negative impacts on a user's identity. Psychology and Communication scholars study the relationship between social media and identity in order to understand individual behavior, psychological impact, and social patterns. [1] [2] [3] Communication within political or social groups online can result in ...
However, looking exclusively at the effect social media usage has on girls, there was a strong association between using social media and poor mental health. [38] [39] The evidence, although of mainly low to moderate quality, shows an correlation between heavy screen time and a variety of health physical and mental health problems. [6]
Social media allows for mass cultural exchange and intercultural communication, despite different ways of communicating in various cultures. [221] Social media has affected the way youth communicate, by introducing new forms of language. [222] Novel acronyms save time, as illustrated by "LOL", which is the ubiquitous shortcut for "laugh out loud".
According to the article 'Digital power: exploring the effects of social media on children's spirituality', children consider the Internet as their third place after home and school. [36] One of the main effects social media has had on children is the effect of cyber bullying.
Social media and psychology. Social media began in the form of generalized online communities. These online communities formed on websites like Geocities.com in 1994, Theglobe.com in 1995, and Tripod.com in 1995. [1] Many of these early communities focused on social interaction by bringing people together through the use of chat rooms.
Media consumption. Media consumption or media diet is the sum of information and entertainment media taken in by an individual or group. It includes activities such as interacting with new media, reading books and magazines, watching television and film, and listening to radio. [1]